This is even worse with slower props.
Flying at ~400-450 km/h from the top-left corner of the map, something along the lines of ~100 kilometer or so means a significant chunk of your useful actions cycle is spent doing nothing that would reward you.
You arrive at the air superiority objective and nope, it expired even though you flipped it from bluefor because it isn’t optimized for the distances redfor has to travel to even reach the objective. And this is ignoring the part that bluefor can just take off and immediately re-contest the A point.
And because the runways for redfor are so far away that you spend half a useful actions cycle just getting there, if taking sufficient fuel to loiter and threaten the enemy, put pressure on the map? Chances are you aren’t making it back to your runway before a SECOND useful actions cycle ends.
And do you know what that means?
-20% reward.

I should have had ~2000 SL and 800 RP plus minus 50 or so for landing at 1:59:17 since I didn’t land after the 1:41:33 UA reward so you’d expect the 2 cycles to add up (1:41:33 and 1:56:33 being UA rewards, 1:59:17 being when I land).
So.
Redfor is likely at a -20% reward disadvantage compared to bluefor even if redfor does everything right but doesn’t have a carrier aircraft.
What if we’re using a carrier aircraft? It gets better, but the carrier is very stupid and camps far from the enemy base.
TECHNICALLY there’s a runway closer to bluefor on an island. Issue. It has no anti-air defences. That runway gets spawncamped and nothing can be realistically be done about it. It might as well not exist.
And to be honest, even in faster redfor planes (500-550 km/h), you’ll still not make it back to the top-left runways before a second UA cycle fires.
Very bad luck can even lead to a fully empty UA cycle (You begin to RTB after first UA cycle ends, land after ~7 minutes, rearm for 30 seconds, return to the bottom-right corner and… another 7 minutes passed and you just flew for 14:30 minutes without earning score so, basically no reward for you!)