I would like to mention here that Gaijin has been behind for 3 years when it comes to maps. Since the A10 everyone has been complaining that the maps are too big, which I can absolutely understand when species like Vietnam come along. But if you look closely, there are two airfields, why not allow SU 25 and A10 the front airfield as a spawn for large maps. Not only are we now flying Mach 2 and 90% of the maps are too small for Top Tear, but the mode itself is outdated, so that you can only use 30% of the jets’ capabilities. There is a need to catch up and already after 12 for it. The same applies to Top Tear Tanks. Pantsir shoots into the Helicopter Airfield with 16 KM Save Range in 90% of the maps, no matter if you fly just above the ground or not! Russian tanks are far too strong against the USA. On maps like Vietnam you can’t even land reasonably from behind towards the battlefield ( Out of Battlefield ) in the 13.7 Air RB. Most maps have 3 plan squares until first contact, so that it is impossible to bring an F14 Tomcat to altitude and thrust because the opponents are already at 25 KM range.
SOLUTION:
- Expand the maps and adapt them to the BR.
- Buff for Abrams
- Nerve Pantsir 12 Km Save Range
New mode:
Enlarged maps where only players with ships, planes and tanks can Join. The Only AI are SAM Targets on Objectives who can get Take out Ground Vehicles or Planes with LGB.
Explanation for the game modes to finally allow vehicles to utilise their full potential and not just 30% as in AIR RB / GROUND RB.
Large maps that 40+ players can visit. Slots for ships, planes and tanks are limited, so not everyone can take a jet. The large maps are divided in the middle and there are helipads, airfields and tank spawns on both sides which are also suitable for ammunition and repairs.
Each team can occupy these points, which are further forward. This means additional spawnpoints for tanks closer to the enemy. These points are linked, for example, if you have not taken the first zone for tanks, you cannot take the second and thus skip position 1. This creates a logistical frontline that needs to be maintained: helipads, tank spawns, airfields and harbours for ships. The aircraft also do not have the opportunity to fly over the entire map, but have to economise on fuel and decide where to attack with their loadout. So that everything is in proportion. So there is no clamour. The same applies to air defence, tanks and ships. Maps like Afghanistan or Vietnam would be a good start. The modes are also not time-limited but run through. So we finally have top tear battles that last longer and the potential and strategy + team play is used more.
The teamplay system also lags behind, if you help someone you should get more Points and Silver Lions to increase the Teamplay Mindset from the palyers.
Many Veteran Players would come back and many they just unhappy with the situation will be more then happy. Whoever dont like this Idea is to new or have no clue what i am talking about. We do Need better Maps and Modis. Gaijin, Map rotation and Map Design is 3 Yearsw behind. Instead always new Top Tear Models. A10 Times long ago, nbow we fly with Mach 2 and meet the enemy 1 minute after start becouse the maps Way to small. DO SOME !"
I made already a detailed logical sheet for balancing for this Modi. Let me know and we can talk about it. But we do need 100% more stuff instead new vehicles.