Map design does not take in to account positioning for SPAA

OH those are L’s. V’s look better honestly. It’s a better firing arc as well when it comes to AA’s.

They are not even Ls ^^ they are just background gibberish

But… anyway, back topic guys ^^

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Oh, it is? then explained to me why a majority of players in planes often ram their plane into the ground at a target even if a bomb is strapped to it instead. Or the fact that it isn’t hard for a person to take an SPAA, aim 5 centimeters/2 inches above a hostile plane, and fire HE belts.

“CAS is balanced because players are bad at CAS”

This isn’t a logical argument.

You are cherry-picking bad players, even then the bad player will still score a kill or two with zero skill involved. Low tier American CAS dominates in most games, their planes can carry multiple 500 and 1000 pounders and still have enough offensive armament to take on other fighters planes and even SPAA. Get a reality check and stop defending bad map design.

Dropping bombs is just as difficult as trying to shoot a plane down. In a plane, you have to focus on 3 tasks, 1 not getting killed. 2 not crashing, and 3 accurately dropping the bomb to blow up said target.

For ground its 1 not getting killed by enemy tanks, 2 finding a spot that is suitable and 3 hitting the enemy plane and or deter them from doing there job.

There is a large number of maps which fail to provide SPAAs this option