Map design and it's influence on Ground vs Air balance (top tier)

Today I feel like sinking my time into the post that definitely won’t be red by devs.
Ofcourse there are many issues with Ground vs Air interaction and balance but I decided it would be better to adress each issue separately, both to properly cover each of them and in hopes that it will increase chances of this reaching developers. I’ll start with map design.

Current WT map design, at least from my perspective, completely ignores Ground-Air interaction and balance between two. Lets examine it on the example of Sinai:

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Sinai is the representative of the group of maps I would clasify as “beating pit”, the distinctive feature of such maps is large scale terrain bordering most of/entire map.

Surrounding terrain allows CAS to freely control engagements and, in some scenarios, even outright deny SPAA’s ability to perform its primary role. Let me demonstrate.

As you can see I completely isolated my self from enemy spawns, there is literally nothing SPAA can do to me or my munitions, except risking and driving out in the middle, at which point they will become easy target for me and my team. Planes can also easily abuse terrain to hide launched munitions from enemy SPAAs.

The fact that SPAAs basically don’t have anywhere to hide/move around doesn’t help. All their options are basically limited to their spawns with huge risk increase when trying to move out.

Maps with similar design flaws (to various degree) are: Carpathians, Finalnd, Middle East, Maginot Line(only for top spawn due to hills backing the spawn), Pradesh, 38th Parallel, Red Desert, Campania(left side suffers), Japan, Vietnam, Arctic.
All of this maps have easily abusable terrain that allows CAS to either significantly leverage engagements in their favor or outright ignore enemy SPAA, while some of the maps are being small at the same time, providing little to no cover/spots where SPAA can hide/station itself.
Yes it takes some time to go around the map, yes you are basically showing your back to the enemy helis/planes(even then not in all cases). But terrain usually provides cover against those too, and unlike ground engagements, you are not facing imminent death by hypersonic dart within second of being spotted.
I believe this needs to be addressed by the developers to improve Ground vs Air interaction and make game more healthy gameplay vise.

What can be done?

Current maps need to be either redisigned or removed from top tier match making. Futer maps need to be made with next in mind -

Large scale terrain becomes an issue when:

  1. It directly borders the ground map.
  2. It covers more than half of the map.
  3. It directly borders one of/both team’s spawns.

The issue of small maps providing no freedom of movement to SPAA is self-explanatory. In my opinion there is no place for small maps in top tier match making, WT Ground Realistic gameplay is not suited for such mapdesign. I can see how this type of gameplay may appeal to some player group but I believe they can be easily substituted with mid-sized maps that provide much healthier environment for WT GRB gameplay.

many many maps in game should not be seen over 7.0

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That’s because maps were made with WW2 in mind and they weren’t adapted to top tier.

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Rhine, abd factory, golden quarry, Italy, European province (conquest), Tunisia, Sinai

Breslau, Campania, Port Novorossiysk and Attica are the four horsemen of top tier slopification.

They literally follow the same trend of CAS issues as Sinai—in other ways, of course, but the consequences are the same—, not to mention they have additional issues on their own ways, like the dull courtyards inside building blocks in Breslau, distorted perspectives and not nearly as equal flanking routes in Campania or the CQB slop as a whole in Port.

Breslau has favorable positions you can use as SPAA spots. You can position the launcher units safe in couryards or next to high buildings. The radar truck can be placed on top of rubble heaps. There are quite some around both map sides. Accelerate your truck and bounce up a suitable heap. Sometimes you need to fiddle around a bit. But its possible to position your radar dish high enough to get a clear radar return over the whole map. Rhine map also offers these opportunities.

Fixed

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Only as a multi-vehicle SPAA. Several top tier single vehicle SPAAs are cooked, not to mention MANPADS-based SPAAs are functionally useless in Breslau. It’s arguably one of the worst maps to defend against modern CAS in the entire game, and that’s saying something.

Breslau is a a big city map and extremely favorable for SPAA, idk why you mentioned it.
Same with Novorossiysk. Attica’s mountains are pretty far from the map and not even half of the map. SPAA have decent amount of space to station around.

Breslau is a big map filled with street lanes, endless crossroads, empty courtyards for people to camp with engines off and capture points placed at horrible spots, whose only argument in favor is how relatively easy is to sneak multi-vehicle SPAAs, but before it, MANPADS or even SACLOS SPAAs were functionally useless.

It’s a horrible map which should’ve never gone higher than 7.7.

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Lmao 🤣