This is tied to how the matchmaker works though.
So basically, we both have no idea how matchmaker works…
I remember the Dagor engine went open source some time ago. I wonder if folks who took a look at it can… at least tell us how it worked there. Here’s even a link to the news:
With that, we could possibly extrapolate to how it works now.
If not…
Well, it’s just speculation, then.
Either way, I am more optimistic about possibility (though I will admit that the change is unlikely, but either way if there is will, there usually is a way).
So, I am going with the assumption that map and it’s type is selected by the server, which gets players into a group for a match, checks selected vehicle nationalities, BRs and map likes/dislikes/bans, and then splits the players into 2 teams and chooses the map type.
Around… 20 %? of players have spent money, and thus likely to have premium account, which would make it that they are the ones deciding which maps are usually encountered.
And, if all the premium players who got into the server’s matchmaking process have same (or similar) map bans (at the very least, 1 map which is not banned by either), then all is fine and dandy. If of course 1 player has banned 1 half of maps while the other banned the other half, obviously no map is eligible, and thus matchmaker… hangs up, in worst case scenario (and looking at how recently we had an issue with a certain security company, that resulted in BSODs in some important places, I tend to think that WT’s servers may not be programmed that well. I may be wrong, though).
But if it was made rationally, then it would simply check for others trying to enter a match, and replace one of the premiums with the one that is not too picky about the maps.
I tend to think that it is just “easy excuse” that is given to us. While the possibility of this suggestion, while tedious to implement, is very much possible.
Heck, even Enlisted, a cousin (if not brother) of Warthunder uses bots, so… Warthunder is missing out.