Manual Load Override Nonexistant?

Smooth bore cannons should be able to shoot even damaged!!111

No, best case is 12 second repair.
20 seconds is just slower than what you get with a max non-expert repair skill.

The key thing is autoloader being modeled wrong and as one part, the key parts that should be revelant are the motor and memory device situated right in the center of the autoloader, as well as pushing/lifting ram that is either behind the breach or down behind the motor&memory device.
If the motor&memory device was one module, while ram was another one, then motor&memory device could be replaced by simply cranking the crank that is there for emergencies, pushing ram cant be replaced so easily, thats where long manual reload time come out of.
If devs actually cared they would model autoloaders like GHPC, except you could also still manually rotate the carousel.
The reload time depending on round type will be not present as long as game neglects any thinking about where and which type of ammo is stored.

That’s completely irrevelant to the game, especially if we have gunner both rotating the turret and reloading to next to no debuff despite being quite far from actual ammo rack.
Or a single commander in case of certain vehicles quite literally doing duties of most.

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I mean can you really get a new ‘human loader’?

Spoiler

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In theory if we chase reality we should have faster reloads with autoloaders, but they are for now stuck at 7.1 for balancing reasons. I am more annoyed because all the Chinese tanks suffer more than their Russian counter part despite every notable nerf seem to be aiming at Russian tanks. Chinese vehicles have much larger LFP and less side armour, which compromises survivability and due to the larger vehicle overall, it is not fair they are still same BR as Leopard 2 A7s.

You are both saying the same thing. He is saying that, IRL, repairing an autoloader would be much longer than manually loading.

He is saying that manual loading, in-game, would be longer than the in-game repair.

The context here is in modern autoloading MBTs. So its very relevant. Or at least should be. Reload and repair rates are used in game balancing. So any repair or degraded mode operation should come with penalties.

The game does not support “manual loading” unless we are considering “gummybeared” yellow or red autoloader to now be operated manually.
These are used as game balance mechanism that have very little correlation to RL.

Yes. He said that manual loading isnt in the game.

He, AlvisWisla, did not write that.

It can be safely assumed from what he said here. Unless he didnt mean to write “would be”. He is saying that manual loading isnt in game because it would be slower to do the manual load than it is to repair and load.

Makes sense since the manual loading would most likely be slower than the like 30sec repair we have in game

I have better things to do than divine what some poster meant.

The game makes generalizations for playability and game balance. Comparing in game times for things with IRL alternatives is a non sequitur and pretty much a useless argument.

It stays irrevelant, if one crewman can repair, get their dead friend to change the spot, reload and aim all at same time, cranking the crank for carousel of autoloader should not be an exception.

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