MANPADS Missiles and Overload: The Technical Details

9М39 — altitude control engine and autopilot has been added.

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Imagine my shock that they ahistorically buff the Igla again while leaving every other MANPADS in the dust.

No the Igla has no such capability IRL, its painfully obvious in every single video of the missile being deployed that this is the case. It is lead tracking all the way from launch, it has no pre-launch angle guidance like this at all.

Meanwhile the all the actually superior MANPADS still handle like they are redeyes.

The implementation of MANPADS is a joke at this point.

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I honestly have no issue with it having this stealth buff, my issue is the stingers are not treated the same way, this update (stupidly) allowed cas players to control their ordinance from 3rd person view making them even more effective against spaa players… Meanwhile most player controlled SAMs need to be fired in 1st person view otherwise your inputs are ignored if you try to free aim in 3rd person. These a historical changes should mean the stingers should be treated in the same manner otherwise yet again its another disadvantage to nato spaa. What’s Russia got now 5/6 su25 options and also a packed spaa line up? They’re covered in all aspects.

Not just stingers in this case, the Mistral and Type 91 suffer too.

Not to mention you can already manually add lead to a stinger because it has an uncaged seeker, however, due to gaijin’s inability to code, doing so means the missile almost always overcorrects and just misses it’s target, meanwhile gaijin gives the Igla auto lead like this which resolves the manual lead overcorrect issue.

IRL the Mistral, Stinger, and Type 91 all correct for lead very quickly after launch because thats how they function and their ability to manually uncage pre-launch should allow them vastly superior minimal range, which it does not.

EG, when you depress the uncage function on the stinger, the seeker generates a lead calc during that time as you track the target, the same occurs with the Mistral and Type 91. Uncaging the seeker prior to launch is mandatory to fire all 3 of these MANPADS.

Meanwhile in the Igla’s manual of arms, you turn on the seeker, get a tone, and depress the trigger, the system does not uncage, instead it completes the firing cycle, launches the missile, then uncages the seeker.

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You could always lock from third person, it just didn’t follow your camera in free look. They would be forward around where the crosshair is

You can’t radar lock aircraft in 3rd person anymore ( some spaa’s will just lock a random target nearby, not what your looking at) and alot of sams can no longer be guided in 3rd person, the missile ignores you input, but it’s now ok for aircraft to have this similar functionality is my issue.

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I don’t see why you would want that anyway?

You don’t see why i wouldn’t wante to be able to lock an aircraft in 3rd person before firing?.. Might be because when i spot an aircraft in the sky i want to be able to lock it before firing so it’s easier to track it’s location, rather than spotting and aircraft then having to look for a moving aircraft in 1st person with a super zoomed in camera adding unnecessary time to my engagement whilst they’re getting bombs off on either me or my team?

I don’t see why you’d want to guide a missile in third person.

Because things like the adats can elevate its tracking camera higher than its gun but the game only follows the guns max elevation so you can’t hit overhead targets for example, it also allows you to be more situationally aware when engaging more than 1 visual targets…

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The ADATS Missiles can actually go up 85 degrees IRL. It is simply the 25mm chain gun that cannot, which is why in game neither can. It is ridiculous, but. Not much I can do/say about it, as I’m fairly confident it has already been submitted as a bug report. So. I mean, but hey, it can destroy tanks so blanancned right?

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Hey look at that, a video that states exactly what I said it does.

Quote “the complex does not require the operator to lead the target as the autopilot automatically turns to the target”, wow its almost like the missile does not uncage prior to launch and has to correct for not being uncaged post launch by turning towards the target like any other normal missile tracking a target.

What is described here is simple lead calculating missile tracking, which is how all IR missiles function. What exists in WT is a pre-briefed launch, which does not exist in the Igla as the system cannot uncage pre-launch, it is impossible for the system to have this function unless it can uncage prior to launch.

By comparison, the Stinger, Mistral, and Type 91 all have the mandatory requirement of uncaging prior to launch that allows the system to pre-brief it’s launch and the operator to manually incur lead if required.

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You missed the part where side engine turns missile into predicted point after launch…

It can irl.
https://community.gaijin.net/issues/p/warthunder/i/tL0MGvoUNFOA

It’s not even classed as spaa in game… No doubt that bug report will be actioned 2030

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I would love to know how this gas goes from the motor, through a warhead, and guidance system, out to an engine port in the front.

I can find nothing other than this video and a sourceless claim on Wikipedia of this being a thing

The video doesn’t even mention it in words, just the graphic.

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Makes me wonder if Gaijin will implement the similar English bias maneuver to Sparrows.

its almost the same thing, just using the Control surfaces instead of an extra motor.

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There are no side engines that direct angle rate on the Igla my guy, there was a motor section that was a purposed feature on the original Igla-1 and never entered service on any of them.

You can see the post launch flight of the Igla here, there are no kick motors for angle rate, just fin control directing the nose.

In game the missile rotates before the main motor even engages, yet no Igla here is doing the same, with all of them coming out, firing the main boost motor, then maneuvering once the main motor is burning.

TrickZZter accepting russian bunk, why am I not surprised, I guess we can add the Igla to the M735 group now.

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From the original video even:

Notice, only gas comes from the primary motor, missile does not have angle snap like in-game despite navigating toward something.

Somehow the Russian Igla has instantaneous G-pull and will literally snap-to-lead a target on launch while the almost aerodynamically identical Stinger can do no such thing, and takes quite a while before it will even start to pull.

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This really does not surprise me at all, its par for the course at this point that Russia gets fictional features to make their equipment better than the west.

But the stinger pulling 22Gs, no comrade that is impossible, your first party documentation, written by those who made the missile, are wrong, the LAAD Redeye, it’s predecessor can pull more Gs than the current make, it only makes sense.

Sparrows have been in game, for how long now? Thats been requested for years at this point, I would not be surprised if gaijin has just forgotten that the AIM-7 handles on pre-briefed INS prior to completing the SARH guidance loop.

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