MANPADS Missiles and Overload: The Technical Details

Cause that’s one of its roles, it’s not the only role though.
Just like one of Strf 9040s role is SPAAG. Pretty bad at it, but it’s one of the roles.

I’m aware of the concept of secondary roles, the 2S6 and ZSU-23-4 has this as well. Don’t uselessly deflect, it’s primarily a SPAAG unless there’s a different stated purpose.

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They were provided by Flame from one his National Archives spelunking trips:

The data clearly states 20-22G for the Stinger. That cannot be interpretted any other way than that. Instead Gaijin took that data and went “that can’t be right, the IGLA can only pull 10G, therefore this source must be wrong”

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Spinning is not irrelevant to turning, spinning things resist being turned, that’s how bicycles work, for example.

That is all irrelevant though, when you have a primary source from the manufacturer saying that “Yeah, sure, but regardless of all that junk… we as a matter of measured, observed fact, overcame that shit anyway though”

Case closed, the details don’t matter here.

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Again, I’m only talking about the argument that the missile keeps pulling towards the target when the surfaces are at neutral, the gyro effect is important but not here.
I agree with the rest though.

Stop with the cope, you know damn well that the Stinger and Mistral are far superior than Igla and yet you deny it. There is more to their flight characteristics than merely the size of their control surfaces, namely the guidance/control system .
(Bang Bang for Igla, which is far less precise and overcorrects the control surfaces excessively relative to the missile’s roll rate, and PID for Stinger and Mistral which is far more precise and quicker despite Stinger and Mistral rolling at a much higher rate.)

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At this point Gaijin can just be a god damn man and say “We favor the Russian because we know that western technology are superior”
Yeah just admit it openly so we can shut up about it

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I think, they just believe in russian propagande. I don’t understand how they can just ignore one source of information, and ''WE BELIEVE ‘’ in other. It’s not what you believe, it’s about how it MUST BE. Warthunder is simulator game(you call it a simulator) so give us thing’s thet all of nations have IRL. And if you so afraid about your precious balance, IT IS NO BALANS LEFT IN THET GAME. Or give all MBT’s good front armor (like ussr has) or shut up about balance!!!

are we just gonna ignore a manpad shot down a cruise missile from russia?

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For other MANPADS systems, open sources indicate a higher overload such as 18, 20 and even 25g in the case of the Mistral 1 MANPADS. However, these MANPADS systems have only slight differences in the area of aerodynamic surfaces compared to the 9M39, so a multiple increase in average achievable overload compared to the 9M39 cannot be expected. We believe that the slightly higher overload of other MANPADS systems is mainly due to the slightly higher maximum speed of the missiles in comparison with the 9M39 MANPADS missile.

Assuming the same rate of turn between the Igla, Stinger and Mistral, using your estimation on the surface area of the wings, and assuming that the G force exponentially increases as speed increases, it would check out that these figures would be accurate. Using Wikipedia for max speed, and the mentioned (sourced) maximum overloads provided;
Igla - 570m/s, M1.9, max speed, 10g max overload
Stinger C - 745m/s, M2.2 max speed, 20g max overload
Mistral - 930m/s, M2.7 max speed, 25g max overload
these figures look, at a glance, accurate for overload at the maximum speed.
But if the maximum overloads are taken at the moment of maximum speed, it must be assumed that the Stinger and Mistral can provide more force (due to more deflection of control surface, or some other method) for turning than the Igla can, to result in a higher achievable G force, which would mean they can just turn more in general. Because once the missile does the initial “snap” onto the target, the following turns in comparison aren’t as hard, but the missile only has so much energy. So if it can’t “snap” onto the target quick enough (which, using the provided overloads, seems perfectly possible for sharp turns in the initial boost phase) then it wastes more energy turning in the long run, which is the problem with how the Stinger and Mistral are modeled in the game currently.

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I’ve had people tell me it spins in excess of 40 rpm.

Nevertheless, the fact that Mistral’s performance is leaps and bounds ahead of SA-14 is a testament to the superiority of western tech and PID control vs Bang-Bang control theory.

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i agree with your point.
just to complete a bit, one of the main problem with mistrals is that it isn’t one missile. 3 versions of it exist :

  • mistral 1 : M2.5 - 25G, seeker derived from magic II, range up to 6km (the one we have in game)
  • mistral 2 : M2.7 - 32G, improved seeker derived from mistral 1, range up to 6.5km
  • mistral 3 : M2.7 - 30G, infrared imaging seeker, range up to 7-8 km

the differences aren’t huge, but enough to spread the missile on multiple BRs, especially when a lot of vehicle can carry this missile (with varying amount).

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Mistral 2 should have 2.7M too

Spoiler

IMG_20231227_152045

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edited the post, thanks for the correction ;)

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Great stuff from you! Tho I kinda wish you didn’t warn people to spin slowly. XD

LOL, lmao, even.
“since igla can’t do it, others can’t, case closed”

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They are missing a vital component though. the missiles do not use the same control system or programming for control surfaces.
This guy has a great explanation of the difference, this post starts out the most intuitive, but you should also read the two other posts he did as they explain it very well:

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You forgot about superadvanced armour on russian tank where 42 tons vehicle is more protected then poor western tanks with 70 tons of weight made from diecast like car toy.
Especialy russian sideskirts where special carton bags construction provide 200mm protect against kinetic ammo! How epic is this?
Or in naval mode we have astonishing advanced russian battlecruiser Kronstadt, the best of the best ship in war thunder offcourse. What else she can be :) :)
Shame on them they destroy this game with they propaganda

90% of the time in ground RB we seen only KA-50 and SU-25. I cant remember where I last time see AH-1Z in game for instance

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Because you got pantsirs or 2s38s making sure them skies stay clear. Or they normally do unless their on your team.

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Neither do you, but here we are…

Production T80B and T80U we have ingame would disagree.

Ok so gaijin can just implement whatever they want without showing us their sources and it’s our job to prove them wrong if we want them corrected? (don’t know if they are right in this case, but the principle you are suggesting is ridiculous)

gaijin shouldn’t be able to implement something that we need classified information to disprove.
The burden of proof is on gaijin at that point.

Why are you lying?

Lmao…

Only thing i see here is you defending russian equipment in the game…

I don’t see a reason for them to be “explicitly clear”, when gaijin can just say “nuh uh, i don’t BELIEVE THAT”.

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