Making Russian Tank Protection more realistic

None of the russian tanks are accurate. Not the 72, 80, 90 etc. They have turned off spalling for them. In some cases, as stated by others. Sometimes for reasons that don’t even relate to that model of russian vehicle. russian vehicles are given special codes no one else does that boost their performance.

But more so it doesn’t even matter because actual hard evidence has been presented for incorrect performance and they still don’t fix it.

Are we also going to ignore that in the past they have been caught cheating/lieing to the public, like extra armor plates that were hidden in russian tanks?

9 Likes

This is how they cheat gamers by forcing you to prove a negative. Like my comment before about how they use magical made up numbers. They have been provided things like the actual gun performance of the 279 and yet its gun is still over performing.

I mean the mystical over performance and lack of spalling has been pointed out for years and it gets conveniently neglected. At this point you have to assume its intentional to give one side an unfair advantage or they would have fixed it years ago.

7 Likes

Yeah, there is a bug report for the Skyflash monopulse seeker. it got closed as a “duplicate” bug report for a completely un-related issue. With that addition, the Torando F3 would be effective at lower alt, where jets like the Mig-29 like to hide. It would give the Skyflash a clear advantage over the R-27ER. Same bug/missing feature affects the 7F too.

Just a little suspicious if you ask me.

Gaijin biggest fault in my opinion is a lack of communication/clarity. too many changes are never mentioned and we are left to datamine the changes. and things like sources for tanks should just be shared wherever possible

3 Likes

didn’t they give almost every cw missile a monopulse seeker so wouldn’t that just be nerfing all the other missiles and not buffing the skyflash

I dont think so. if Skyflash had them, then it would work pretty well until sub 100ft. They do wierd things even as high as 300ft. I think only Soviet missiles never had monopulse seekers and so that would be a clear disadvantage for them

@AlvisWisla As for other testing, how about this. 0 out of 12 detonations for russian vehicles. 12 out of 12 detonations for other nations. Here is a test that clearly shows they have gone above and beyond for russia.

"After completing 36 tests with tanks with same ammo separate shell loading system (Challenger 2 Black Night, T80BVM, T73B3) we found out bunch of interesting facts. All test were performed in shooting range game mode penetrating all three mbt’s side hull armor with VCC60 (249mm APDS penetration) and VCC30 (116mm APDS penetration).

T80BVM.
Penetrating T80BVM hull side armor using VCC30 (116mm APDS penetration) and VCC60 (249mm APDS penetration) we got 0 out of 12 one shot kills hitting T80BVM ammunition, even though one or few shells of T80BVM were destroyed completely by VCC60-30 APDS round(s) without any explosion.
T72B3.

  • Penetrating T72B3 hull side armor using VCC30 (116mm APDS penetration) we got 2 out of 6 one shot kills hitting T72B3 ammunition, again one or few shells of T72B3 were destroyed completely by VCC60-30 APDS round(s) without any explosion.

  • Penetrating T72B3 hull side armor using VCC60 (249mm APDS penetration) we got 4 out of 6 one shot kills hitting T72B3 ammunition.

Challenger 2 Black Night.

  • Penetrating Challenger 2 Black Night hull side armor using VCC60 and VCC30 we got 12 out of 12 one shot kills hitting its ammunition.

Conclusion.

We see that 2 soviet tanks (T80BVM and T72B3) are surviving much more penetrations directly into their ammunition than Challenger tank (which has same separate shell loading system and wet ammo rack which soviet tanks do not have). According to knowledge we have, soviet ammunition (ammo rack) is the most dangerous and explosive out of all modern mbt’s we have in our game. Looks pretty strange that T80BVM and T72B3 are not exploding after any ammunition penetration (every time).

Thank you so much for your attention and development of our favorite game, all the best! We are ready to test any other weapons and reaction of soviet ammo rack if there will be a need.

Link for a video of tests https://www.youtube.com/watch?v=Rt8ov7QgxDY" - MMDCCXLVII

With a video for evidence. It is time the devs were a little more honest and realistic.

15 Likes

Yeah, sounds about right. I’ve seen plenty of T-80s and stuff shrug off hits that should have been deadly

2 Likes

so from looking at protection analysis rounds seem to shatter on the internal plate leaving spall to do all the damage to ammo on t80 and for some reason only hitting one thing of powder never sets off ammo

2 Likes

I have this gem as well

Spoiler

https://www.youtube.com/watch?v=1MUT4eYt78o

Not a T series tank, but defiently a soviet tank

2 Likes

well its not a bmp idk what the problem is it shouldn’t have killed

This one is fun. This is thanks to the actual code benefits of russia. I pulled the numbers the other day, but 91% of all russian vehicles are set to only detonate ammo 15% of the time. They have some vehicles that are also set to 8% and I think I found 3 or 4 that were set to detonate 0% of the time.

When I say I pulled the numbers. I took the actual game code and went one by one and looked at each vehicle.

12 Likes

how does the wet ammo storage play into detonation chance? might that modifier maybe wrongly added into the carousel?

According to the devs, in some instances it puts russia at 0% chance. They applied this by the way to the T72, T80, T90 etc. Even though they are in a carousel and obviously not wet storage. Then told the user to “prove us wrong”. Well the problem is, their is no documentation for wet storage in that instance because, wet storage in that instance doesn’t exist. So you are being forced to prove a negative wrong that isn’t in documentation because it doesn’t exist.

This was abyss by the way that stated it. They are very wrong, but you can imagine how likely to fix or admit that they are.

8 Likes

Yeah, what I think is worse than all that…

None of that surprises me anymore

i suspect the infamous wet storage bug report was a language barrier problem because the guy isnt native english speaker and thought the actual wet storage was meaned when asked for detonation not the carousel

1 Like

Its an honesty and integrity barrier. That is the reality.

However, it shouldn’t matter. They use diesel fuel in some instances which means HEATFS and other round should still set it off. Diesel fuel, while being hard to ignite, isn’t ignition proof. And many rounds are plenty hot enough to set it off.

Its more just a pride and integrity issue.

3 Likes

Spalling is active on all tanks, including T-series tanks.
“Russian” vehicles use the same codebase as all other tanks. Datamines proved this.
Gaijin didn’t "cheat’ or “lie”, once again datamines disprove your claims.

@Morvran
Game limitation is not an excuse, it’s a reason.
Which is why they are DEVELOPING game features.
Aim-9Ls were impossible at some point due to game engine limitations, which is why they updated the game engine to allow for it. Radars were a game engine limitation at one point as well.

Whether Dagor 7 is needed, or minor additions, they work on it.

@DocUSMC
That video is 9 months prior, and that is IFV ammunition.
I’ll gladly re-run tests, but I need to unlock darts on all my IFVs first, so you’ll have to be patient in that regard.
This is a reminder that other nations also have a 15% ammo det rate based on per-fragment basis.
Ammo not detonating doesn’t mean it’s 0%.

@x_Shini

Same.

A reason they give every chance they get

Tornado IDS low CM count - Game limitation
Chally 2 low mobility - Game limitation
Unkillable T-80s - Game Limitation
IR seekers not working right vs flares- game limitation

Just… its all a bit… suspicious.

  1. Which nation would be most affected by perforation being added?
  2. which nation would be least affected by regenatitive braking being added?
  3. What nation would be least affected by seperate CM counts?
  4. Which nation would benefit the least from improved IR seekers vs flares?
  1. would be Soviets
  2. would be Soviets
  3. Would probably be Soviets
  4. Would probably be Soviets
6 Likes

Myth, fiction, not reality.
They’re as ammo-rackable as Arietes.

No one ever said this.

Literally. Separate flare & chaff, as well as regenerative steering are game level items, not vehicle level.

All of them, equally.

No one. It’s in development.

Soviets would be least negatively affected. They’d see no reduction in flares while many “western” aircraft would.

Right now? No one.

BTW…
How do I put things in spoilers?

Missing direct fire mode for Hellfires and Pars 3, missing proxy variants for apwks and hellfires etc etc

3 Likes