cant talk about massive breach weakspots without mentioning my chally lol. Plus i think your missing the point, on paper the t80bvm seemed like a pretty balanced tanka ll round, what made it exceptional is the absolute buggyness of it all. Breach shots always managed to hit the era no matter what if the turret is even slightly in motion. When not in motion it would always require at least 2 shots to the mantlet to kill more than 1 of the crew due to the breach eating most of the round. In CQB the lack of spall and damage to ammo lead to t series basically having an invulnerable save for every first shot they take leading to most fights coming out with them on top as they always got in the last (and more well aimed) shot.
Only bad thing about them is the reverse speed which the t80bvm doesnt deal with as much with its slightly better reverse (It also has far too much acceleration with documentation showing its the case so its actually over performing in that department).
The round is simply amazing with the post pen effect of a nuke going off inside the enemy tank (back when spall liners were not a thing).
What i want to know most of all is where you would rate the T series tanks in comparison to the rest in game? Where do you see it being and what changes would you make for it to be more realistic? As you already know where i stand on this issue perfectly well.
That’s War Thunder’s gloruious net code not allowing them to fix turret desync, not only an issue when talking about BVM but basically most top tier tanks with good turret armour.
You cant really see actual turret rotation half of the time as on thejr screen enemy can alreafy have their gun on you.
RNG doesn’t make for a good vehicle. Obviously it was annoying when you shot a T-80BVM in the carousel, only for the ammo to turn black and not detonate.
However, for the T-80BVM that was a 1 in 25 situation, the other 24 times his vehicle detonated normally.
That doesn’t make sense.
The ERA doesn’t magically teleport around to block shots.
I never had any major trouble with that. As I said, it was occasionally annoying, but didn’t stop me from stomping T-series tanks reliably.
Sweden also has been the hold w nation for 4 years. It’s easy to forget that the first Strv 122 was added 4+ years ago and instantly became one of the best tanks in game.
Also don’t mind sartt too much, he is just a walking and talking skill issue.
The 2a4 is good, but thats it. Its probably my go to for the pinacle of ok mbts for its br. It does nothing wrong but it doesnt do anything perfectly but its still great. Challenger mk2/3 in a hull down map is actually 11.0 worthy, just a shame we only see cqb maps nowadays…
T-90A below T-72B is borderline insane
Literal upgrade that has to fight same enemies (cus of premium spam) as T-72B but while having better armour,speed, APDSFS, actual sights and thermals.
Hmmm. Interesting point, but i’d rather choose T-72M2 or Obj.292
Weaker gun (105 vs. 120 on Leo) is only thing i can find worse than Leo on BR 10.3 , but Leo in game doesn’t have ammo that it can easily shoot IRL (DM33, DM33A1, DM33A2), same as Abrams i suppose.
I shoot the T-80BVM in its turret and it dies thinking its flipped M1A2 armor will help it.
All I do is just not shoot its hull, or I shoot its idler wheel.
T-80BVM is among the easiest tanks to frag alongside Abrams because of its layout.
Though BVM has ammo to detonate while Abrams does not.
Also weird of you to claim the entire turret is a mantlet…
Yeah, but Abrams has better armor, better reload, bigger ready rack, and slightly better mobility. DM23 isn’t even that good at 10.3 anyway, I’d rather have the reload.
I’m like, 90% sure, that textolite, is mostly used to:
A) Cause premature fragmentation
B) Catch & hold shreds of the broken penetrator rod
C) Slow down the penetrator
Am I saying that your wrong, no, absolutely not, but I do believe that the spalling should be, highly decreased, also, the slowing down of the penetrator and the “shattering” effect caused by the stupid high angle will neutralize most incoming Long, and Short rod penetrators.
Practically speaking, the armor isn’t great, but the thing is, the high angle, just really would cause, extreme shell shatter, if no shatter occurs, the layers of steel will slowly “guide” it upwards, and cause it to have more LOS and less pen.