You can do that already, I believe it is the mark team target keybind or something. The hit marker already sits MORE ACCURATELY over a vehicle that you MG than the scouting marker.
sadly that marker is only shown to you and your squad
it’d be awesome to have it as a team function
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Yes, that is already in the game. When you hit an enemy player it marks it on the map for others that are within your radio operator’s skill range. When you see a orange chevron with an eye on top, that is your own crew seeing and reporting to you an enemy.
Yes its called marking on the map. AFIK, that goes out to the entire team regardless of range.
So you keybind a team target, which gives you the little yellow chevron, then you go to the map and drop a marker on that icon. And there you go, now everyone will still ignore it, but you will feel better about your contribution to losing the game.
Yes, clicking on your map will give a callout and make a ping on the minimap which is easily missed, cant be used repeatedly because chat spam and like you said most people ignore them
creating a 3D ping for your team to see would be more helpful
Please stop trying to make the systems already in place even more powerful and stand out more in realistic. The visual queues are enough already. Please don’t make the tiny bit of stealth you can get in RB go away. I play realistic so I don’t have to deal with passive scouting highlighting me to the entire enemy team, I would perfer to keep it that way.
the current queues dont do nothing, tanks arent meant to be stealthy, the moment a tank shoots its position is likely made
if you want to be able to have an effective flank change positions after firing so you arent zero’d
an stationary “stealthy” tank is a dead tank whether it is by artillery, cas or another tank having intel on it

They do. They point out a tanks almost exact location to 15 other players which then focus you. Sometimes it doesn’t even require a direct MG hit, just one close to the vehicle or a ricochet off the ground. Tanks aren’t meant to be out in the middle of field and expect to live either. Don’t be seen is the second large layer of the onion, which is stealth. Not being seen means not dying. If I have 16 enemy tanks passively feeding my location to each other while somewhat highlighting my location, then I should be in arcade mode, not realistic. Realistic is the mode without a ton of cheesy arcade markers, adding more will just degrade the mode more. Honestly it would be better if it was map only indicators and not flashing overhead indicators that you can blindly shoot at and get kills. They even show if the target is in cover or almost visible.
No seriously, No…
I don’t even think half or even a QUARTER of the playerbase actually know how Keen Vision works in the first place, or even consider actual scouting to not be bugged, so neither are even acknowledged as being a thing or even attempted to do…
To be honest I feel like this would almost make the game too easy. Part of the draw of the game is specifically that finding enemies is hard, and you can be sneaky and hide in bushes or trees etc.
I think it might take some of the fun and immersion out of the game
First we had people trying to turn rb in sim. Now we have someone trying to turn rb in arcade.
Hell no, it just feels like nameplates from CoD and BF, a lazy way of spotting people for casuals.
“Keen vision” already gives such indicator. When there is an enemy outside your line of sight, a tiny red arrow will point in the direction of the enemy, that’s already good enough.
Personally I’d prefer Keen Vision giving SPAA in RB short distance lead indicators on aircraft. This distance increases as you level up the skill. Obviously it should never be as good as radar, but it’d make non-radar SPAA a little better.
I’ve suggested this multiple times. Have it so the more you fire at one aircraft the more accurate the marker becomes too, with a higher skill leading to faster accuracy increase. The marker can reset when changing targets.
This stimulates a trained crew using their onboard analogue systems and calculating lead, something we can’t really do accurately in game.
Go play arcade man
PLAY AB, Easy as that end on convo
Well, I play arcade, just because of spotting enemies.
But my eyes hurt after few battles and even than I can’t spot many enemies. I can on open field or desert maps. But maps with vegetation, no way…
I don’t know, am I stupid, blind, or something else. I was watching at YT people spot tank at 1 km even if just very top of turret is visible.
So I was thinking something like this, bug again, we would get same thing as arcade.
And this makes a big difference, especially with light armored vehicles. With Nashorn or ASU-85 in arcade, I am dead within few minutes. In realistic, I manage to score some hits.
Go arcade.
I admire the positiveness of trying to force changes to the game but I think the game has a scouting mechanic already. The game is locked into being a quite basic shooter and it’s obvious Gaijin don’t want to get away from that.God knows we have all tried.
I think all efforts really need to be on fixing those dreadful maps and reversing the changes of the last couple of years.Everything else seems secondary by a big margin despite some good ideas. Gaijin really dont need any more reasons to skip that issue,it’s the big elephant in the room.
Something like this would be great. Just need to work out what the minimum and maximum distances of these indicators to ensure they’re not too overpowered.
Your poll is incomplete. It’s missing a “no this is a stupid suggestion” option.