Make fighters free to spawn and without dying

Hello everyone.

Taking a page from arcade mode, I think CAP should be more accessible to reduce the threat of CAS.

They should be free to spawn; the players should also be able to use their fighters without dying in a tank, so the whole lobby doesn’t becomepure pilots for the rest of the round.

There should be a dynamic limit of how many CAP planes can be up at the same time (based on a team), depending on the amount of CAS planes the enemy team have. Again, similar to tank AB.

For example:

There are 2 CAS planes on the sky, so 4 fighters allowed.

Player wait for 10 seconds, spawn in a plane, and there is a time limit (maybe) to how long he can fly, or the amount of enemy planes, then despawn the fighter (so he can’t abuse it as a scouting tool)

Cheers.

I dont think porting over arcade mechanics is a good idea.

Itemised sp costs are what i think will help a lot.

Would make fully loaded cas much more expensive while making lighter loads and cap cheaper.

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Every time these suggestions are made, it’s the same old routine…

Into ‘discussion’ because they can’t post something without being authorized in the suggestion section.

2 Likes

No

you cannot distinguish between CAS aircraft and CAP aircraft at top tier unless you only consider loadouts.

as low as 11.0 GRB CAS aircraft are helpless against CAP and hence even a single CAP aircraft is enough. i agree that ultra long range weapons should be withheld from lower BRs even up to 11.7.

Keep weapons such as brimstones, Kh-38 and Hammer to 13.0

The last thing I would want is for ground players to have less reasons to bring SPAA. Tired of MBT players who have main player syndrome who won’t even touch a support vehicle to help the team.

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So arcade gameplay but ported to realistic, wouldn’t the obvious answer be go play arcade ?

Top tier got fked up and there is no fix, unless they start removing stuff

You drink water. Criminals drink water, therefore you are a crime.

That is your logic right there.

That’s what I implied, CAP/CAS based loadouts determining roles, maybe I haven’t included it in the post.

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My idea was suggesting to let CAP players spawn in aircraft without dying, so they don’t become round-long pilots with nothing to do, and can go back to their tanks.

I dont want air events to be added to ground rb.