i mean… sure? One time fee would be fine in my opinion. So for each tank you pay crew training costs ONCE and then you can put that vehicle on any of your slots. (and same with acing, etc)
Well OP was pretty clear in that cost to slot in crew members, and I still fail to see how a lack of training cost would result in ace crews.
This problem could be solved by allowing the crews to be moved around.
To be honest, you’re basically doing the same thing. Your counter to the OP’s position essentially boils down to “You think crew training costs are bad because you don’t like it, but you’re wrong because you don’t understand crew training costs.” You’re being more polite in your responses in general, but you’re also being absolutely dismissive of others’ contrary positions. I’ve read through a number of threads where you seem to do this consistently - appear to be taking the high road, but simply dismissing others’ opinions because you think you’re right.
For the record, I hate crew training costs for all the reasons that other folks have mentioned on this thread. It seems goofy to me that, for example, if I move a spaded vehicle with an aced crew, a vehicle that I’ve played forever and a day let’s say, into a new crew slot, I’m forced to pay the crew training costs again, pay SL to get the expert qualification for the crew, and then grind like a mofo or pay GE to ace the crew again. Just because I moved crew slots. There’s no good player-friendly reason for this mechanic. It’s simply Gaijin’s way of making us play more or pay to reacquire something we’ve potentially had for ages. And since the crew training costs for premium vehicles are massively lower in cost compared to tech tree vehicles, it’s also Gaijin’s way of promoting the purchase of premium vehicles. I fail to see how crew training costs are anything less than burdensome, or even punitive, in nature. But that’s Gaijin’s MO in these sorts of cases.
OP came clearer mentioning that it would include ace crews…
That’s just simplified… My extended opinion has a lot more to it, but the OP isn’t interested in hearing ‘that part’ so I merely threw in the smallest I could just to be ‘direct’.
They don’t want to know about ‘planning’ or thinking, so I went with ‘what I could’ say in thier eye.
Biggest one is that it’s the firsst time I’m interacting with you, but you’re also following the same path that they’ve taken in thier ‘rebuttal’ which is to say, literally, ‘you’ve been mean elsewhere, and you’re always like this’, which isn’t a rebuttal at all.
So the ‘engagement’ isn’t there, on a forum.
There’s a few who are currently playing this ‘game’ and they don’t actually ‘want’ the opposition, they just want echo chambers and shared opinions, without rebuttal… Which isn’t how a forum or a discussion works.
That’s excellent.
The way it’s structured, the ‘crew slots’ are all different crews, and those crews, have to learn the vehicle.
So because they’re each a different entity, they don’t have a ‘hive knowledge’ which leads to the system that is there.
They all need training to drive the vehicle, so therefoere they have the individual trainin to suit.
This is speculative and opinionated nonsense… It’s a choice the players make to buy these, but not everything you disagree with comes down to a business model…
Which is also something various people put out, rather than actually forming a broad opinion. Whilst they are dirt cheap to retrain, and they do acrue crew XP fast, it’s not a driving factor in having them there.
I’ve got HEAPS of premiums, and whilst I do have aced crews, I haven’t bought the aced crews, and many of my premiums are merely achieved.
That’s just your opinion.
I didn’t say that you’re blaming ‘everything’ on gaijins business model, I’m saying that not everything is the business model.
It’s a simple throwout that many do pose that the ‘reasons’ for ‘anything’ is so people buy things, and it’s just jaded, and a dumb throwout.
I still fail to see where I’ve interacted with you recently, where you can get so caught up on trying to make out I’m speaking to you like a child just because I don’t share the same opinion as you, and put out mine…
The crew aspect of premium vehicles is certainly not just a sunny side. Premiums will be way more expensive to expert than regular vehicles. And you need to earn way more RP to ace them, compared to regular vehicles. So overall, they are more expensive crew-wise than free vehicles with a talisman.
I don’t read it that way. I read a calm clarification on how he sees it working. It would help if others did that too, so people know exactly, what is the issue under discussion.
To clarify the suggestion:
Do I get it right, the initial suggestion is to attach “crewing”, “experting” and “aceing” not to a specific crew but to the vehicle itself?
If so, the following would be a problem: A vehicle with ace or expert may not have this status on another crew due to lack of crew level. So by moving a vehicle to a different lesser skilled crew, you may still lose expert or ace on the vehicle - at least until the crew has sufficient skill.
This would seem like a good compromise to me. But it would to some extend reduce immersion, as experience isn’t usually located with a vehicle, but with the operators.
I can therefore understand that people would prefer good planning instead of convenience.
It varies because the OP is just desperate to have something ‘done’ and the feeding of thier ‘want’ has led to them clamoring for any assistance and variance anyone can offer, whilst ignoring any of the actual discussion of the situation.
This is a common theme running around the forums currently.
Anyone who opposes gets berated by multiple people, criticised for posting a lot, called names and attacked on the regular in efforts to silence them and make out that they’re not contributing.
In short, it’s anything that sounds good to suit the issue, as long as it aligns with thiers…
Didn’t we have this thread with the OP before or was some part deleted? I remember a discussion about SL earnings, screenshots and some unexplained discrepancies. Or is this another thread?
It’s another thread because they couldn’t handle the first one…
But also there’s so many of these ‘removal’/‘make it free’ threads it becomes a sea of ‘suggestions’… lol
https://forum.warthunder.com/t/remove-the-crew-training-costs/34347/46
The longer I think about it: Someone else suggested a layered structure somewhere. First crewing 100%, second crewing 50%, all further crewings 25%. Same for Expert & Ace.
Keeps the premise of individual crews but gives “synergy effects”.
I think that layered/tiered system would certainly be preferrable to what we have today. But I still take issue with being required to train/qualify crews again after you’ve done it once, even with a discounted cost per that suggestion you mentioned. I don’t view the crew slots as “crews.” I view them as vehicle slots. When I’m playing a given vehicle, it doesn’t matter which slot it’s in - it’s still the same vehicle, and in my mind, with the same crew. Same camo/skin, same decals, same decorators, etc. I don’t make visual changes to the vehicle just because it’s in a different slot in the line-up. So, it’s not a matter of immersion for me at all. And I’m aware that Gaijin obviously considers each crew to be different and distinct, but as far as how I play the game, that’s not how I feel about it. And I’m only providing this perspective as my opinion. I’m just a man with an opinion. Not stating that my opinion is the only one that matters.