Ground airbase defenses need a rework or old ones need to be added back. WW2 air defenses should not be the system for high tier. And half the time they don’t work. I literally flew a A-10C near the enemy airfield multiple times at a range of about 750km-1km away and didn’t get shot. Not even that sometimes i can literally buzz the ATC tower there in another aircraft and not get shot at. I think gaijin needs to make 10.7+ airbases have manpads and not some dinky 40mm pea shooter that does jack diddely squat 90% of the time. Like close heli base=no air defenses, far heli base=something like 12.7 machine gun nest to deter you, and main airfield= moderate manpads and cannon fire. It’s not much but it will help with airfield nuke campers.
The issue is that we can’t buff airfield defenses in grb without also changing the maps to compensate for the difference in airfield defense.
Rn they’re already too close to the ground map.
It’s way too easy to just accidentally end up right on top of the airfield AA and have them damage you enough so that you crash or are forced to dump weapons and land
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Best solution imo would be to first change how and where the airfields spawn
Add two airfields per team, like in air rb
First airfield is undefended, at the same distance from the map as current airfields
Second airfield is defended just the same way as it is in air rb
but much further away from the map
Normal CAS spawns next to the far airfield, but nukes can spawn on the close, undefended airfield
That way we get defended airfields, that don’t harm normal CAS gameplay much and it won’t harm nuke carriers either
6km from tank map to out range player manpads and only to encounter af manpads/ rolands?
Not to say there’s terrain issues and helipad rushing?
Just tune the accuracy so 3 secs after entering 3km and your died simple.