Make all machine guns functional

It was a hull-mounted and fixed .30 cal. And it saved me because the pizza car has no armor.

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They make temperature effect how you gun/plane performs, yet they refuse to model the additional machine guns.

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I agree this should have been finished long ago.

look around till you can fire them its a really basic thing

Mmm, I see, but that’d require you to unman your main guns…and most of these side guns aren’t really strong enough to warrant a dedicated switching of focus like that…

Especially in low tier, there are situations where you suddenly find someone who was hiding and waiting behind you. And if it’s a soft target then an MG in the back of your turret can save you, this is more common than you think. Also, it doesn’t harm anything or anyone to add it. So far I haven’t heard a valid argument against it yet.

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Useless when it comes to damaging tanks, but tanks aren’t the only ground vehicles. There’s plenty of open-top vehicles and outright unarmored AA trucks that a rifle caliber MG very much can be effective against. If the hull MG is there and has a gunner manning it, it might as well be usable.

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M13/40 have 4 machine guns and can fire only two. A depressed gunner sit behind the two non functional machine-guns. Same for M14 and M15.

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The hull MG’s would serve little purpose that the Turret MG cannot do.

The turret could be knocked out, and it’s also simply more firepower which is welcome against planes especially.

If you’re using a tank to fight planes then I’m sorry you should go back to the tutorial.
Leave Planes to SPAA. Or your roof top .50 cal.

Oh no, this isn’t a point against the idea of using all MG available, I just don’t know about leaving your main gun unmanned so you can spray, I dunno, 7.7mms that is largely ineffective against anything that isn’t just a guy standing in the open. If I can keep the main gun manned while using the off-axis guns on the fly, it’d be pretty nifty.

MGs are perfect at clearing bushes. if you ever played seversk-13 we all know the C point has many bushes that are really annoying

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…Their also good at getting yourself spotted by an enemy tank several killicks away.

Which sounds more like a risk to consider than a reason not to do it ever.
Clearing obstacles with MGs can be very useful at times.

Same as fighting planes, you won’t focus on them in your tank, but having more defensive firepower can be helpful.

So why not give players options those vehicles would’ve offered in reality, that they can then consider for the limited, but still present value they offer, over the risks their use might bring?

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It’s a very very small and pointless niche. Group of approximately 5 at best with the number being extremely sporadic on an increase.

I am more of a close range brawler. I suck at sniping

We all have our styles. Long Range Style is just something you learn over time. Depending on the tech tree you use as well influences the style you will use as well.

Let’s not get off topic here, though i agree wth your point.
I just wanna say that because WT has no infantry(in ground, and infantry in air is neither marked nor has a damage model and can only be seen through sensor mode) the main purpose of coaxial and hull machine guns is too scare people away, potentially disbale roof machine guns, shredding tanks with no armour and clearing bushes.

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Something the Turret MG already fulfills. However, I suppose it may fulfill a niche whether I agree or not.