Make Air RB Operation maps with PvP disabled and only way to win is to destroy bases and AI targets.
-this would add purpose to strike aircraft and bombers
-this would add balance where fighters would dominate in regular maps as they already do everywhere, but strikers and bombers would dominate in Operation maps.
In the first place, most strike aircraft or fighter-bombers are able to defend themselves, since air and ground BRs for aircraft were separated, so this is not needed.
Also, team vs team PvE is entirely unrealistic, there is no mode in which there are enemy vehicles which cannot be destroyed. Such a mechanic would break immersion and lead to boring gameplay.
What is required, however, is an Air RB EC mode, or at the very least, a fixing of simulator Air mode. That would actually improve the gameplay experience.
All that is needed is an RB version of Air Sim. Ground attackers are very good within that gamemode already and thats without the devs updating it in about 5 years. An RB EC gamemode which is PvPvE, with very large maps and no markers is precisely what is needed for ground attackers.
The issue with PvE gamemodes is that the rewards usually suck and the gameplay is very stale
Rather than lowering strike aircraft in ARB to appropriate BRs for their performance, They only adjusted them for GRB.
The most apparent is stuff like the Tornado IDS with guided bombs being 11.7 but the Tornados without are 11.3. These aircraft are identical. With the tiny map sizes, markers and fighters with napalm, its a chore to do anything in more than a few strike aircraft in ARB and as you go lower, like into heavy bombers, you are completely DOA.
Not completely true, for example Su-25T has 16 vikhrs, 2 KH-25s and 2 TV missiles in the most ideal loadout which makes you able to kill 20 targets + 2-5 targets with your cannon and you have 2 R-60Ms and 2 R-70s which makes you able to kill 4 more aircraft. In ideal game you get 25 ground kills and 4 air kills.