Major Update “Tusk Force” - Rumor Round-Up & Discussion (Part 3)

Probably not, again this isn’t really a new thing, gaijin just picks and choose. Mainly just major nations and large minor nations get camos. I think sweden and China have the least amount for their rank 8 vehicles.

Besides if you think about it more people are going to play the Aussie hornet so theres more to enjoy. Additionally we could always see more canadian camos come with holidays.

Are they programmed to never hit center mass or something?! WTF is this

Funnily enough, yes. Before, FNF weapons were coded to always centre mass and it usually meant it would hit the strongest parts of the armor and do little to no damage, so they added the minor accuracy deviation to try and “fix” it.

Center mass would have been fine if the missiles actually had a correct dive angle

20-30° and it hits the gun mantlet + breach

45-60° and it would hit the top of the turret

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Really hoping with the coding they did for naval targets that something similar could be applied to AGMs vs tanks that had the ability. Identify and engage tank weakspots

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The return of WT 2077

Big guns, autocannons, APS and NLOS missiles X)

Joke aside : what coding did they do for naval targets ?

Well, since you asked…

I think it’s time naval radar SAMs were treated better, with a transfer of ground SAM rules and user interfaces.

The Bravy was ok, that missile actually did have a command guidance mode that would allow anti-surface use in a pinch, but the RIM-24 in this update was SARH but is still using basically SACLOS ATGM rules, I’m given to understand. This means the new US destroyer is going to have an anti-surface missile capability that it never had in reality: ick.

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Instead of the missile just aiming for “centre mass” which is usually above the superstructure resulting in the missile missing.

It instead will hit specific points along the hull. So if you fire 2-3 FnF weapons at a ship, they wont necessarily all hit the same spot. Seems randomised, rather than specific, but it means that firing them at ships is no longer a waste of time. Big buff for the ASMs, but quite nice with things like PGMs as well.

PGMs before the change

https://www.youtube.com/watch?v=J1qWWud7Ex0

PGMs after the change

https://www.youtube.com/watch?v=xKzzhBppBt8

Occured in Firebirds I think

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Not just SAMs.

Vanguard for example, should be able to direct all guns onto 4 air threats at the same time (obviously would just be one for now in game) but doesnt even give a lead indicator like others do, such as HMS Tiger.

I love it when they fix a broken mechanic, and now that you mention it, i think i remember that change somewhat

PGMs though… Seeing that thing “fly” is enough to make me depressed

Yeah… They have like half the effective range they should

Have you tried PGM 2000 ?

This thing’s propeller is for decoration, there’s no other explanation

Thats what is in those videos.

I dont really see the point of the 500s most of the time.

I don’t use them since the addition of AASM, but the 500s seemed more nimble and responsive than 2000s

Aaand, inm getting off topic, so i’ll stop now

Speaking of these kind of situations, is there any plans to introduce the « new » turning mechanic that the Elde has to turn (slowing one side without actually fully braking the track) much, much smoother, to other vehicles ? As far as I am aware, for example most modern (and less mordent) tanks should turn this way rather than the current full breaking method used by basically every tracked vehicle in game

So make sure to support this

Don’t the missile use Slanets Active Radar Homing Head?

It is supposed to have a 11kg warhead and last time I checked the in game missile only has a 4kg warhead

Wasn’t it refit with the RIM-66? Those do have Surface to Surface capability.

Warhead weight is not the same as explosive weight