The return of WT 2077
Big guns, autocannons, APS and NLOS missiles X)
Joke aside : what coding did they do for naval targets ?
The return of WT 2077
Big guns, autocannons, APS and NLOS missiles X)
Joke aside : what coding did they do for naval targets ?
Well, since you asked…
I think it’s time naval radar SAMs were treated better, with a transfer of ground SAM rules and user interfaces.
The Bravy was ok, that missile actually did have a command guidance mode that would allow anti-surface use in a pinch, but the RIM-24 in this update was SARH but is still using basically SACLOS ATGM rules, I’m given to understand. This means the new US destroyer is going to have an anti-surface missile capability that it never had in reality: ick.
Instead of the missile just aiming for “centre mass” which is usually above the superstructure resulting in the missile missing.
It instead will hit specific points along the hull. So if you fire 2-3 FnF weapons at a ship, they wont necessarily all hit the same spot. Seems randomised, rather than specific, but it means that firing them at ships is no longer a waste of time. Big buff for the ASMs, but quite nice with things like PGMs as well.
Occured in Firebirds I think
Not just SAMs.
Vanguard for example, should be able to direct all guns onto 4 air threats at the same time (obviously would just be one for now in game) but doesnt even give a lead indicator like others do, such as HMS Tiger.
I love it when they fix a broken mechanic, and now that you mention it, i think i remember that change somewhat
PGMs though… Seeing that thing “fly” is enough to make me depressed
Yeah… They have like half the effective range they should
Have you tried PGM 2000 ?
This thing’s propeller is for decoration, there’s no other explanation
Thats what is in those videos.
I dont really see the point of the 500s most of the time.
I don’t use them since the addition of AASM, but the 500s seemed more nimble and responsive than 2000s
Aaand, inm getting off topic, so i’ll stop now
Speaking of these kind of situations, is there any plans to introduce the « new » turning mechanic that the Elde has to turn (slowing one side without actually fully braking the track) much, much smoother, to other vehicles ? As far as I am aware, for example most modern (and less mordent) tanks should turn this way rather than the current full breaking method used by basically every tracked vehicle in game
So make sure to support this
Don’t the missile use Slanets Active Radar Homing Head?
It is supposed to have a 11kg warhead and last time I checked the in game missile only has a 4kg warhead
Wasn’t it refit with the RIM-66? Those do have Surface to Surface capability.
Warhead weight is not the same as explosive weight
Which means diddly-squat that you haven’t seen it bub
Incorrect. And specifically shown by the army in a new C-UAS video they released.
New job has me quite busy, LMUR! So excited!
New Airfield AA on the second Dev, ITO 90M. About a 9 and a bit km range you can get killed at if you don’t keep speed and defend, even at that range it’s close. Some AA that can actually defend DAMN! IMO a good change.
It’s been over 9 months since the first AESA’s was added, and both were to minor nations so if anything it’s the major nations waiting for their AESA