Major Update “Tusk Force” - Rumor Round-Up & Discussion (Part 3)

in that regard, we are still waiting on the fixed german EFT skin

Speaking of vehicles that don’t have all of their functionality modeled… Is this report about XM8 and CCVL missing blow-out functionality being worked on now? If not, how close is it to be considered?

I’m sorry @Smin1080p_WT, but I feel obligated to ask this question every major update because the issue seems stuck in limbo. Both vehicles never had this part of their functionality modeled despite blow out panels being a established mechanic at time of their release. For the XM8 that was 4 years ago.

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MiG-31 anniversary update, trust.

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Dont forget about the Hunter FGA9 as well…

I think Smin said something about this one a while back that it won’t be changed

I remember it just being a bottom of the barrel change, but I dont recall it ever being stated it wont be changed.

Though if its not, we can finally report Biritsh FGA9 loadouts for it maybe

NATO gets better default rockets than the Mi-28, since it can only bring out the S-13OFs after you get more spawn points.

Hellfires and Spikes can also engage unsuspecting aircraft and helis.

The Mi-28NM is pretty on par with the AH-64E and the Z-10ME all things considered. They all have advantages and disadvantages compared to each other.

the saraph is not listed because is obvious that it can use it, the launchers are literally the same, only things that change from the ER to ER2 is the seeker and engine maintaining the same tube and similar missile design.

Smin, why is there an replay from an Flandern map, which was Yesterday and was on version 2.49.03 on the Live client?

Hellfires dont have prox fuse, Vikhrs do. Also Vikhrs can travel further and in half the time, making them far more potent in terms of A2A.

Spikes are okay vs Helis I think, but not going to do anything to fixed wimg

There is a reason why Heli PvP was scrapped, and it wasnt the Hellfire to blame. It was the Vikhrs

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I never said Hellfires were better, I just said they can be used in the way that he mentioned. That is one of the trade offs that I mentioned at the end, they are better missiles but you get fewer of them. This also ties into the JAGM vs LMUR missile debate, better missiles but you get fewer of them.

That still means Russian helis are in the top 3.
The rockets they can spawn are great for killing SAMs NATO helis dont have the rocket sight they aren’t designed to lob dumb rockets.

Thats a huge advantage as a first spawn.

Sorry, little update to this, been digging around:

Venture I was a Presentation Spitfire (someone paid 10,000 pounds to get to name two Spits “Venture 1” and “Venture 2”: link) so it had that name through its service with both 610 RAF and 411 Sqn RCAF. This webpage has two pics of the same plane with the “Venture I” logo in 610 Sqn RAF markings. And given that it served 5 months in an RAF squadron and 3 months in a new RCAF squadron before being sent to the RAF training schools in October 1941, I’d say RAF service should take precedence.
So you’re off the hook, @Smin1080p_WT … THIS time :) Now give us a British-tree Kittyhawk. :)

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Sorry, thought it got the WW2-style camo, I was mistaken.

At least the Aussie ones get a bunch of its cool camos by the looks of it, but the one known for its camos gets not great ones all around (I bet it’s due to the fact it was made premium).

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Probably not, again this isn’t really a new thing, gaijin just picks and choose. Mainly just major nations and large minor nations get camos. I think sweden and China have the least amount for their rank 8 vehicles.

Besides if you think about it more people are going to play the Aussie hornet so theres more to enjoy. Additionally we could always see more canadian camos come with holidays.

Are they programmed to never hit center mass or something?! WTF is this

Funnily enough, yes. Before, FNF weapons were coded to always centre mass and it usually meant it would hit the strongest parts of the armor and do little to no damage, so they added the minor accuracy deviation to try and “fix” it.

Center mass would have been fine if the missiles actually had a correct dive angle

20-30° and it hits the gun mantlet + breach

45-60° and it would hit the top of the turret

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Really hoping with the coding they did for naval targets that something similar could be applied to AGMs vs tanks that had the ability. Identify and engage tank weakspots

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