Probably better energy retention, so more range, + fast platforms like the f-15 and f-16 means they have more range by climbing and accelerating faster before launching
i am gassed for that, will make it so shooting the centre mass will be a good idea for them finally as it would make them unable to reload or maybe even turn their turret depending on how gaijin implement it.
They can still be guided well with a hard lock, so they’ll perform at least as well a SARH at long range (AMRAAM in particular has dramatically improved flight performance over Sparrows). Where they’ll excel is in the mid-short range where you can dump several within their seeker range or closer, essentially the same conditions that SARH should be used in, but now you can fire multiple instead of being restricted to one at a time.
In War Thunder’s maps and game mode, range is meaningless compared to the close combat aspects, so… yep! MICA will definitely be the best in that case, while AIM-120A won’t be having anything going for it if its only advantage is “more range”.
Last I checked the missile sheet wasn’t updated and I don’t think dev is open yet so we don’t really have an up to date comparison on them, plus it’s known that statcard values are generally not too helpful when it comes to actual performance
Yeah the whole only 5 naval players meme is taking effect. If some more effort would go into naval then it would be a fun mode. I still like it alot but I get why people won’t play it. Atleast no submarines so you are happy about that aren’t you? And I saw a japanese cruiser is it cool?
No, AIM-120A should be relatively good against the other missiles.
R-77 in comparison to 120A will be more agile at shorter ranges but quite substantially worse at longer distances in terms of range and available energy, of which the 120A has more.
I mean they all have an advantage in that you can leave them do their own thing and they can’t be flared, and probably are gonna be very hard to chaff even in the notch.