Major Update "Ninth Wave" - Rumor Round-Up & Discussion (Part 3)

and Mirage 2000

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Hey Smin, is report on ordnance addition getting reviewed by devs right now?

[DEV] F-16C Block52 missing AGM-65H/K missile

In my case the AGM-65H, which is an ammunition already in game for Grippen. And K variant to be modeled (but RB75T already in game)

It’s still open and not labeled yet, so…yeah… leaving me confused.

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GOOD…the only not good thing about this is some aircraft have it and not all of them in one update! 🫤

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Any commentary on these data mines? If these are accurate, is there a plan by gaijin to be more transparent with changes like these or a removal of hidden protective assests?

Hi, any idea why the Ho-Ni II only has -10 degree of gun depression ? When the devblog claimed it should have -17 degree ? Historically it had the same firing angle as Ho-Ni I -15 degree


Should we be concerned or àre the devs already planning to correct this in the next devserver update ?

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Damn it i can’t read

I have been corrupted by the MICA gang

@Smin1080p_WT , sorry to bother you again, but I still want to know, will the F-16C PoBIT, F/A18E and F15E get the AGM 84 SLAM-ER, GBU 53 Stormbreakers and Legion IRIST Pods this update for US planes that includes the F-15C GE ?

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It has come to a point where the highlight of the major update to me, as a ground top tier player, is… this! All T-80s also got physics for their LFP rubber skirts.

Now- we need the Merkavas to finally get their famous turret chains, like, come on, those are a no-brainer and the Namers already got them, the asset is right there! Ideally. later down the line, all rubber skirts will be flappy and have physics (Type 10s, etc), as well as loose mudguards (M1A2T, etc).

All of these changes + the new crew inertia for open vehicles really make tanks actually feel like dynamic machines instead of stactic props.

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Man, poor Nikki. I was already bracing myself for the possibility that the Swedish tank would be premium, but this was one of the worst potential additions they could’ve gone with (making it a premium, that is. I’ve been waiting years for Nikki)

Doesn’t that hanging metal look like it’s having nearly zero self-inertia?

this is way more important than the ready rack and spall liners.

but seriously its every update the challengers just seem to get completely ignored other than the smallest changes that affect nothing

That is the case for most of the top tier MBTs, except for when it comes to nerfs like the turret basket and FCS modules.

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true but the challengers are arguably the worst top tier tanks when they have no reason to be but gaijins to lazy to implement some of the 2+ year old reports to make them competitive

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As long as the Ariete exists the Challengers will have to fight for second worst top tier MBTs.

I think they will always be on the lower side of the MBT rankings, but yeah they could use some help.

Although I do hold the possibly hot take that the Challenger 2s aren’t as difficult to play as some of the British mains make them out to be.

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the black night is my most played and favourite top tier tank and its not exactly “difficult” to play but it has nothing going for it compared to anything else (other than its the coolest looking) but it has the worst mobility the worst firepower the armour doesnt mean all that much its survivability doesnt mean that much and they got practically nothing right about the tank but still let it sit there in an underwhelming state and as a brit i want to see my countries tank perform well but the long list of “accepted” bug reports arent going anywhere

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I noticed that in the F/A-18E; J-10C; On aircraft such as the J-15T which have radars installed at an inclined position, the angle of the helmet sight (HMS PD mode) can usually only reach around 50 degrees upwards, rather than the specified value (90 degrees to 100 degrees). Is this a bug?


no because tge HMDs have seperate “gimbal limits” from the radar

Then, on what basis is this restriction stipulated? Is this the same for all the aircraft that have this feature?

most (if not all) HMDs work like this:

there are some reference points on the helmet and sensors in the cockpit that are tracking those reference points

so if you move your head to far it is possible that the reference points arent seen by the trackers anymore

depends on what HMD they use

i think the Eurofighter dosent have that issue

this is due to it having alot of reference points on the back of the helmet that can be tracked

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