Hungarian He 112 B1/U2 in German tree gets fixed and receives the correct Hungarian guns instead.
Romanian He 112 B2/U2 in German tree stays as it is.
He 112 B1/U2 in the Italian tree gets changed to a Hungarian flag and has the Romanian camo removed from it, and receives the Hungarian armament, just like the removed one in the German tree, as that aircraft was supposed to be moved to the Italian tree.
A Romanian He 112 B2/U2 is added to the Italian tree, the same aircraft as in the German tree, that way both He 112s are different enough and are both moved to the Italian tree.
🤣 vs the Su35S with R77M and maybe even R37M…nope! You think Gaijin is going to do the AIM260 any favors?lol? That’s if they even add it! Heck one of the Trusted “Guesses” said the R27EA was on the table…Honestly Everyone in the game needs to outright stop playing US at top tire so Gaijin snaps out of it…and that’s coming from a Flanker Main!!!
@Smin1080p_WT Hello, are there any plans to model the new Hungarian Gebauer engine driven machine guns (such as the 1926/31.M in the cowling of the WM-21 and the 1940.M GKM in the cowling of the Héja II and WM-23) to have their rate of fire vary based on the engine’s rpm, like they did in real life?
You can also do it through editing object:t=“###” in armor protection analysis replay files. So long as you are loading the edited .blk with an un-bought premium aircraft selected, you can then press “back” and go test fly it