Your absolutely correct. Every vehicle is almost its own unique case, unless we have an existing family memeber of it in game. In which case, we probably already had everything already collected some time ago.
Whilst I cant comment on every possible case, one example I was involved with was the Sea Vixen. It was actually considered a couple of years in advance, we had already collected references, external photos and cockpit photos so it seemed on track. However we noticed once it had started that there was (at the time) barely any shots of ite wheel wells anywhere online etc.
Luckily I live in the UK and close to two Sea Vixens, so within a couple of weeks I could plan a visit to both and collect photos of what we lacked. So it had a very minimal impact to its development timeframe.
As you can imagine, this is a best case scenario. There are many cases were we cant do that, either because a vehicle may not exist, be accessible or be Geographically feasible to reach. So that sort of thing can quite drastically differ from vehicle to vehicle.
A huge amount of effort goes into each vehicle behind the scenes by our devs, researchers and artists.
i have lost any faith in you trying to have a normal conversation and now you are just trying to get the interlectual high ground by calling me stupid without even trying to see the flaw in your statment
i have proven this statment wrong as i have clearly demonstrated
and please explain to me, oh interlectually supirior one, how does one pull +30° of AoA without slowing down
and may i ask if this a stall as well at ~550kph?
Thats a shame. Sea Vixen with a gun would be an actually unique addition and it currently being locked behind a paywall is a shame. Also Red Tops are underperforming loads at the moment
Not at all. From a Technical perspective with the new SPAA mechanics and multi vehicle developments its simply a complex one. On top of that, there have been a lot of fixes, improvements and changes from the last dev.
this is a example of big issue that i really hope get fixed in the new update… is 5 months old and again… big issue, all get freeze during a good number of seconds
So, throwing the Gripen C around, the only time I got above 35° AoA was in a near stall, but I wouldnt necessarily describe it as a flatspin as I hadn’t lost control. But if I wasnt in full AB, it certainly does stall. The Gripen just has a very low stall speed. But most of the time it seems to cap out at more like 30.
I certainly couldnt achieve 40° AoA at higher speeds
Also. Iirc, Gaijin did limit SAS Damping to the soft limit of 9Gs instead of the hard limit of 12Gs, despite saying that the SAS: Damping is intended to be the hard limit. Which really annoyed me iirc.
Id do a couple more tests, but I just had the alt-tab crash and cba to load the game back up
However, if we look at the jets, we have this already, while we don’t have it for missiles; it does exist for planes.
So is this really “just” a suggestion?
Sadly there is no information to suggest the provision remained on the production FAW.1. There were a number of changes between the DH.110 prototypes and the production FAW.1s. One of those was the key decision to remove the ADEN cannons.
Im cases like the Swift F.7, we not only have primary materials showing gun functionality, but were able to confirm the bay remained on a production airframe in person.
Sadly there is no such info for Production Sea Vixen FAW.1s. Particularly as I already noted, as the removal of the guns being one of the key developments between prototype and production.