I think someone mentioned but we expecting the update on the week of the 16th? Since the event ends? (which will hopefully mean another dev server since this one ends on the 9th)
A-10C too should be able to get it. Could finally bring 6 mavericks + TGP then. Also the F-16’s, and Harrier GR.7 can carry it so should get it too.
Hi @Smin1080p_WT
EldE currently has a horizontal drive modification
despite lacking any turret and rotation overall
is this intended or not?
lol
Hey @Smin1080p_WT sorry to bother you about this, but I don’t know if we have any people from the bug reporting team here on the forums.
I recently made a bug report on the upcoming Dutch NF-5A plane, but the report is labelled as Dutch, even though I wrote the whole thing in English. Any Ideas on how to fix it? (And maybe bump it as well, if possible?)
https://community.gaijin.net/issues/p/warthunder/i/s1BBcBLHQ1kz
I dont know if im blind (or the fact that im lazy to read over 1000 massages here on forum) but im suprised there isnt more outrage over the state of new SAMs. Short range, slow speed and so on. The new SPAAs were suppose to combat top tier CAS, but from what im seeing they those SAMs will be next to useless against them.
Props because you just said your lazy pthahaha
There are some dutch content in the description of sources, so I think that’s why the mistake is made. But I think it doesn’t change that much.
I mean half the new SPAA are still heavily WIP. Hell most of them became barely functional only in the last 2 days.
They’re still all underperforming, some by massive amounts, like the IRIS-T SLM’s range.
Type 81Cs ARH missile only got added this friday, SA5 is still stuck with wrong modelling and new ammo are kept being denied, SPYDER didnt get a new missile until thursday
Maybe everyone is tired already, even if the player is angry, gaijin will not change anything.
To be fair, most of the time the discussion here is just about top tier jets and how good ther missles will be
Hmmm… I think the mechanic around ship fire-induced ammoracks should be toned down a bit.
Most of the times, fire can detonate ammo racks in 2-6 seconds, which is faster than the 10 seconds it takes to shut down fires, so, basically, being set afire is practically a death warrant.
I think the mechanic is really good for balance and gameplay reasons; but it should be toned down just a liiiiiiittle bit. Maybe it should take a combined certain amount of fire time to detonate an ammo rack across all fires.
For example, 30 seconds.
Thats why you should main Britain, their ammo bunker are nearly undetonatable, especially the hood
Give me a Premium King George V-class and it is done xD
that doesn’t sound right
Actually, Hood was blown up as according to this new mechanic Gaijin implemented;
It wasn’t a direct main magazine hit instantly vaporizing the ship, as much as it was a fire extending towards it and causing a detonation.
it does, hoods are effectively immune to ammo detonation
The AHEAD ammo for the SA5 got accepted ages ago wym? And it’s increased ammo count 500->800
https://community.gaijin.net/issues/p/warthunder/i/5JfTh9mOq3xX