It randomly breaks lock when it very much shouldn’t.
Here’s a short video of both Aim120a/b and c5, if anyone is interested. Gave the aim120B a slight head start too
Doesn’t the A-10C already have a thermal optic?
Yes, the oldest possible TGP option(just like every US aircraft, curious…). Which is completely anachronistic for the outfit of the rest of the aircrafts systems.
That’s just a regular F-15C Akef mate, no need for an “early” tag when it isn’t apart of the Meshupar program.
It should have priority track which could be implemented by C&P AESA code and tweaking it slightly. At the moment it takes about 4+ seconds to update a targets location, with p-track the target and 5 other contacts would be updated every 2 seconds.
It could also have interleaved PRF that would fix its massive deadzones.
PIRATE should also have a 200 target TWS mode that could be overlayed with the radar.
The radar is also missing GMTI which be useful for GRB
It may not be an escan but it’s not that off either
And of course, If none of that can be added. The typhoon has both CEASER or CAPTOR-E as AESA options
Here we go took longer than I thought it would to see a user skin on one of the multi-spaa’s.
It looks like it's just 2 BLK's, one for the radar unit and one for the launchers
I remember this is how the TWS+ works, but the code went wrong
From what I understood. Tws+ was about updating the algorithm used for the intertial track.
But p-track would actually update the contact track, including contacts outside the TWS scan area. This also means that partial scans at the edge of the radars fov should still be seen properly
TWS+ makes it so that all targets are refreshed after the scan pattern finishes, but this made it so that they don’t refresh when the radar beam passes them.
This causes the locks to drift or to just break in tws
Fair enough, then yeah that certainly wont help either.
The TWS change made it so that we still have the same problem as before:
Some targets aren’t getting refreshed fast enough depending on where they are in the scan pattern
Yeah would rather play Fox-1 carrier with potent platform than using Fox-3 but with terrible platform (J-37DI F21)
good afternoon, whats todays dev server up to
Has anyone on the dev server had the chance to test out the new frame generation features, and kf so, how do they work? Is there obvious visual lag? Is image quality affected?
you can try it out yourself, fsr isnt locked to a particular amd card.
anyways there will be some ghosting but thats pretty much all i noticed with ui elements
this mode should probably decouple the mouse from your aimpoint for vehicles that rely on actually turning their turrets. without doing this the aim point will drift as the targets move
I don’t have the dev server, I’m too busy currently to justify taking the time to explore it myself. Hence why I’m wondering if others have tried it out and can share their experiences.
happy to inform you, so far so good, though its still frame gen so it will come with the usual issues