CM-502KG has about 25 km range, we can just say that it is an AGM 65 IR fired from a helicopter, for me it will not break the game, the spikes have been there for a while and are not as annoying as the KH38 and it is the ATGM laser type hellfire which are the most played because more effective for one-shot
In the tank game, the only enemies that will remain uncovered are the AAA, which will be the first target of the CM-502KG if added, then for the tanks, the players are mobile enough to pass behind obstacles so that the CM-502KG loses acquisition, it still has a maximum of 25 km to do, even a certain time before the missile arrives in the area
Sorry for the ping but, and I may have missed this info but are there any plans to give the AAM-4 its proper range and flight performance now that the 120-C5 is being introduced?
Also this thing is supposed to have SAPHEI, does it have it on dev, or is this so uninteresting that no one is bothering to look at it?
Also did they implement it’s unique 2 hopper system, they’re supposed to hold 15 and 25 rounds each (40 ready rounds), but they’re linkless and should be easy to reload.
yes I agree, the other IR ATGMs in helicopters like the spikes are not even the most used and the most effective for one-shot, compared to AKD 10, CM-502KG would behave just like an AGM 65 IR but faster since it is fired from a static position compared to an aircraft that can launch it at mach 1.0, CM-502KG can very well be added without breaking the game, as I said above the big problem of the game at the moment is the KH38 and the CM-502KG and very far from having the performance of the KH38, the CM-502KG will just be a revolution for Chinese helicopters with an ATGM that has a maximum range of 25 km, knowing that the missile is already modeled
Of course, if Gaijin is afraid of breaking the game, they can always reduce the range by a few kilometers, but for me, China needs a new generation ATGM on its modern helicopters.