Major Update "Leviathans" - Rumor Round-Up & Discussion (Part 3)

Yo what ??

It’s not actually 74km, ingame I tested it already, 20km hard cap.
But the new ACM mode is much better than the previous one, which was just copy-paste N001.

Compared to the Ayit and other similar vehicles it could be 9.0 or 8.7 (with 4x 9J it should be 9.3 imo) given the flight model is like flying a bomber lol (-the Canberra which is good at turning for some reason)

I’m talking about terrain features mountains / hills / buildings

Just had the thought, with the new SPAAs, shouldn’t there be another round of top tier BR rise? I mean IRIST FB10A and especially Derby are all capable of FnF and are definitely not 12.0 as with the rest, even Pantsir is dwarfed by the existence of these.
Where do we want top tier to end up?

  • 12.3
  • 12.7
  • 13.0
0 voters
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Top BR should have been like 15 a long time ago

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i wouldnt say theyre that good for now. i flew against one yesterday to test in both helis and a planes, its very easy to just either work the missile into the ground, stay out of range, and you can always do some cringe multipathing if its a radar missile.
you basically need to play like a bot to die to these as it stands

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is anyone willing to inform me about the differences between the AIM-120B and C-5?

one is mega cancer and the other isnt
(C5 has a lot more range thanks to a new motor, clipped fins so less drag, irl it should have a new seeker but wt has a history of creating their own so idk about that)

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Still 100% better than Pantsir and the rest of things. Also just to say, a load of these are still placeholders.

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Yeah, and ther minimum range of engagement is bad, at least for the Spyder. And I’m talking about 3-4 kilometers.

people forget that the pantsir can also just be turned into fnf

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i dont think the SA5 is better than Pantsir

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that, and they basically wont shoot down your bombs or missiles if they dont do it fomr 7km km away or sm.
heli gameplay kinda just doesnt change at all

not really an issue if you have a 40km ARH missile and 20km IIR missile lol

seems to not be fully implemented currently because I haven’t really gotten that much more range out of them on the dev server. I had C-5 pretty easily defeated at ~30-40km range.

EDIT: talking about air launched C-5s of course, not the ground launched.

lets hope, for the sake of balance, thats on purpose. im perfectly fine with them being on the f18 in a more powerful form becausew the f18 can only dream of launching them from high up at high speeds, but anything faster than that is just too early

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Not yet, still got 9.3 loadout. IRL it is 17km FnF with sort of DL until 8-10km. It’s a large missile and mostly just booster.

stil 12.0 Cas still was way to low in br

It isn’t. It’s 1. Just a bit like SARH, and u don’t need to manually guide it, but ur radar lock have to be maintained 2. Extremely inconsistent and a single chaff will do cause it creates a brand new target for Pantsir’s PESA.