xddd
basically
spawn 1: spawn in radar vehicle
then pop up options spawn in the launcher vehicle or choose to spawn in tank instead(which cost SP but less, say the entire spaa pack is 100sp, then second spawn should be 200sp, but discounted to 150sp)
spawn 2: tank, but now u can switch the top right minimap from minimap → radar map(which is the radar map, duh)
now if u die in tank, choose to spawn in launcher wont cost any sp, but spawn in another tank will cost full sp
Spawn radar vehicle first, put into position, then continue on to play the other vehicles by swapping for some SP until you want to spawn in the launcher, by which point the radar is conveniently already set up
yes
lord i cant get a single “make sense” sentence out of my mouth lmao
Ima be real again, my brain was mush until @quartas121 broke it down further xD
Far too much thinking for 4AM
I mean it’s certainly an idea to address the issue I raised
I don’t even thought why I’m still up like it’s even sunrise for us lol
you do know it is a lot bigger with a new engine optimized for ground to air launches?
this one is 2550mm x 3920mm, its not an SLS
also sir i dont think that organization fabricates such missiles
I did what?
Broke it down = Simplified
It’s a pity that the engine isn’t 132
14X hellfire loadoud?Can we really get it all?
Why wouldnt we?
14x hellfires is in the trailer.
I mean yeah see no reason we wouldnt get the full load, considering any apache ingame has 16 available
What’s the performance of those missiles lookin like ?
-132 was quite a bit after. First operationally put on F-16E in early 2000’s
Effective range is 7km (possibly up to 10km per another source), with an effective ceiling of 3km.
Per the suggestion: