If we take the base value of just the flat number of the armor itself
Considering they increased it (very conservative) by 1.4 times the amount compared to the type 90
We end up with around 620 on the UFP
791 for the turret cheeks
Again this info was given to the developers a full year before the actual tank released. This is a crucial detail they missed. The armor itself should stop DM53, the type 10 round was developed to be superior to DM53 and we have documentation on that as well that they outright ignored. Given everything thats been reported we can conclude
Penetration values of the type 10 round are currently incorrect
Turret cheek armor is grossly underestimated
UFP armor is grossly underestimated
Barrel length is incorrect
Breach length is incorrect
Autoloader model is copy/pasted from the type 90
The type 10 does not store additional ammo in the hull it is stored alongside the autoloader behind the commanders sighting area
What I would ask to be changed in terms of balance
Realistically we don’t need the round to be buffed
We don’t need every little thing corrected
Turret cheek armor values to be increased by 1.4x
UFP armor values to be increased by 1.4x
Rubber skirt bug to be fixed
Barrel length and breach length and size to be corrected to the correct size like it it IRL
Correct the acceleration of the tank it is quicker than the Type 90
Turret rotation speed to be corrected to its IRL values (40 degrees a second)
If possible correct modeling of autoloader
Remove hull ammo stowage move it to commanders side in the autoloader area
Do this and the tank would be correct
At minimum increase the turret cheek armor to 791 and UFP to 620
That’s all I ask
Type 10 would be my favourite tank ingame if not for the bugged steering (can’t turn without coming to full stop since it was introduced to the game 4 years ago) and inner turret cheek armor holes.
Pressing A/D for 0.6 seconds and going from 65 km/h to 25 is just not fun or practical.
Plus the underperforming armor all around in general. The thing is suppossed to be able to withstand the Type 10 round at 250m- but it barely can at 1,000.
It can do way more than that
Conservative estimate
Composite weight increased from type 90 to type 10 by 1.4 times
Using in game numbers (balancing reasons) we come to 620 for the UFP and 791 for the turret cheeks
The thing that puzzles me the most is that gaijin believes the Type 10 tank’s turret rotation rate is only 30 degrees per second, and the gun elevation rate is only 10 degrees per second.
@Smin1080p_WT Hey again, I just wanted to make a note the Steam announcement for the Tiger HAD-E states a different title than what you receive in game.
Did they change it to “Support and Destruction” last minute or is it an typo on the store/in-game?
Before they hid my post, im assuming the mods weren’t happy wit that.
What I was saying was if you want you could send me your discord, I could send you the translated documents, write up a full report for you to then submit to the moderators