You don’t get it, the kinetic penetrators are covered in a special chemical that dissolves the composite
It’s funny how, in War Thunder, T-72A 1983 literally has better armor than M1A2 SEPv2 2008 xD
M1, IPM1, M1A1, M1A1 HC and M1A2 are correctly depicted in War Thunder;
Issue comes with M1A2 SEP, M1A2 SEPv2 and M1A1 AIM.
“Stingers can’t be that much better than Iglas” ahh moment
That’s not a 2A7A1. It looks like a 2A4 upgrade kit proposal.
If you mean direct ones from the gaijin team, there 's this from Smin on how next-gen IR missiles will come over the longer term( which is to say, probably not in the next couple updates but definitely rather than never ):
@Smin1080p_WT will we see additions of any new top tier IR missiles?
There won’t be any major developments anytime soon. But at some stage, yes.
Someone was doing translations of Bvvd 's comments in one of the earlier parts of the thread, but there 's too much uncleaned slop for me to find them quickly - I’ll @mention you if I can find them anyway.
The values in game are well within reason. Naturally not everything will be 100% accurate due to classified docs and such.
Will you guys be addressing the armor issues of the TKX and Type 10?
Here’s my Reddit page that goes into detail on what to do about it
https://www.reddit.com/r/Warthunder/comments/1jcoeu0/type_10tkx_update/
They use their own armor values that they got from some internally developed calculator system
Chances are they already know about these “inconsistencies” and simply choose to ignore them for “balance reasons”
That’s literally a photo of one of the 2A7A1s the Bundeswehr got end of last/beginning of this year
F/A-18C MLU 2
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The early 4th generation targeting pod for F/A-18C Late and Rafale
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The early 3rd gen targeting pod for 3 american aircraft rank VII ~ VIII and Belgian F-16AM MLU
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AIM-9M late block for F-14B, F-15C, F-15E and F-16C Block 50
Not possible we wait the early 5th gen infrared Air-to-Air Missile until Q2 or Q3 2026 because the early 5th gen infrared Air-to-Air Missile from USA and russia without datalink & LOAL
Absolutely worst case is someone will take out the basket and the engine at the same time with no allies nearby.
Outside that… same nonsense as before, retreat when something’s damaged that’s not engine/trans.
Yeah. The tank’s interior is so incredibly cramped, and the turret ring so exposed and vulnerable, that the basket really won’t change at all. If anyhting, hopefully, may eat some spall if they polished it (hopefully).
I swear to god, if they don’t mix up the map pool a bit in yet another update, I’m gonna lose my mind
How can there be so many unused maps in just one game?
@xPorkulusx found them :
Where have you seen anything relating to those ? Here, we’re trying to locate instances of the devs saying plans for things to come later than tomorrow 's update, but I can’t find anything they’ve said abt these.
I shudder at the thought of the horrors that this thing will unleash if it gets placed at a BR below 12.0
Except the leopards aren’t balanced
And the reports on armor for the type 10 vs the in game representation are so off that you can’t justify the armor values in game
To also put this in perspective
The armor for the turret cheeks goes from the commanders sight to inside the arrowhead
Same with the gunners side turret cheek
You check this and see it yourself with photos of the type 10
The UFP is also incorrect.
Technically speaking what I’m asking for it isn’t too crazy
It’s just a numbers game for them to update. If they want to actually fix it they have 2 options
Remove all tanks of the TKX and type 10
The tanks are too advanced and too well protected to be in the game as it stands
Or B
Fix the armor modeling depending on which weight class they wish to stay with
44.1 T requires additional armor around the sides
Drivers footwell and UFP (estimated 800MM of RHA equivalent for the drivers area)
Turret cheeks exceeding 1,000MM of RHA
(Per the post from earlier and all sources we have access to we can accurately determine the armor equivalent is 1000-1,200MM of RHA)
Turret rotation speed is slower than what the am IRL tank is capable of (48s)
Gun elevation is actually +15
Fun depression is actually-12*
If they wish to not keep it at its weight and wish to reduce it
Everything applies but the side modules need removed on the turret
Tank is missing its 26 times optical zoom
It’s missing acceleration
It’s missing its missing neutral steer speed
The tank dimensions are all incorrect in game it’s depicted as being just as big as the type 90 however the tank is considerably smaller than the type 90
Or the devs and mods can go with the mild fix approach
Just typing in the 1.4 multiplier for the tanks armor
Adjusting the UFP to 620
turret cheeks to 790
Fixing all other known issues with the mobility
Then the tank is fixed and balanced
Again, welcome to the club lol
Where the rest of Chi-Ri fixes? Where Ki-102 bombs? Where Ke-Ni name change?
And most importantly, where Ki-64 and Ki-93? Where F-2?