Leopard 2 blowout panels actually working (IRL they are made of normal aluminum -_-), Begleitpanzer 57, Leopard 2K, T-72M1 has the '83 upgrade on base, not as a tier 4 mod, Alpha Jets, Germany is one of the only 4 nations in the game wielding Fire-and-Forget heli AGM’s, Turm 3, the TAM series spall modifier (or anything on the chassis/hull of the Marder), Radkampfwagen 90 not spalling, maverick-b’s at 9.7, CCIP below 9.0 - the list goes on and on.
Notice how the most of these vehicles I mentioned are prototypes - prototypes, which are in the normal tech tree, most of which had only 1 existing vehicle.
Also the first Gepard shouldn’t have a Pulse-Doppler Radar and a Stabilizer, since these were added in the A1 version.
While the USA is bad at Ground and good at Air (not exactly due to the playerbase), Germany totally isn’t bad at both.
And, Gaijin is planning on adding Thai and other nations to these tech trees. So why not add the emergency needed ones now, instead of crippling them for a year and then add these AA units.
Should the Su-30SM barely be able to role when you turn off the AoA Limiter? Or is this bugged? I really feel like the Su-30SM is extremly underpreforming in roll rate.
And said CAP is still completely overpowering our current SAMs and SPAAs as most of them can still bring advanced A2G armament without having to sacrifice a lot of CAP capability
I’m well aware german ground is incredibly strong at almost all BRs.
? Sure, they’re nimble, but they ain’t fast and carry no AAMs.
And I’d argue they’re the worst ones. I’d take the spikes over em any day. And the Heli doesn’t even have a gun. Also, how’s that relevant for air modes?
The F-4F sits at 11.0/10.3 for Ground
If you need CCIP to bomb a base, I dont know how to help you. And other attackers in that range have it as well.
How’s that relevant?
Spoiler
The reading comprehension on this site remains piss poor