Could be stuff like changes to vehicle or damage/flight models, but I can’t really test those as I barely have any of the vehicles.
Or hopefully fixes to F-117 stealth/IR model
I will test this with some friends later today and see if it’s different
*takes a huge hit of my hopium canister
27 fm fix? :D
interesting reflections btw for something thats supposedly
i wonder where they’ll take the rt stuff, it seems very unfinished but there is potential id say
i would like to have wheeled atgm wiesel
That spall liner tho
That’s the squadron vehicle tho, the new wheely boi addition to DEV is TT, no?
Correct
Looks nice just a shame it most likely won’t get it’s air burst ammo or MK268 instead of MK258.
i too would like to see stuff like this, hopefully soon :D
i don’t have full textures on dev client so can’t see all components sadly.
I thought about this a couple days ago. I was wondering when or if we will ever get it.
Hey @katyushá, I know there was a dovbleg for the F-117A, but do you know if there will be a devblog for stealth as a mechanic?
I think a lotta folks would like to know how the team works with this relatively secret technology
Honestly, probably never with their whole „make the game available for everyone“ attitude (not saying it’s a bad thing). Slow computers will probably not be able to run these destructions as they are not pre scripted but random so there has to be an option to disable them or something like that. It would make ULQ even more advantageous
Hey, I believe that would be a question for Smin :)
But i would be curious to know how it works in game in a blog format aswell.
I would like to see as well, and it seems logical, as its a completely new game mechanic.
Anyway, I’m going to play the cr@p out of the F-117, even if it’s not the modt useful plane, loved that weird thing since I was a kid!
when more news about the patriot ?
Oxy said that was purely for the teaser.