Major Update “Firebirds” — DEV Server Changelog (12.11.2024)

Well,where are the LWS from Magach 7C and Sabra🤔just ask since you guys already working on it

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Probably, it is just mistake but, Chinese Type 30-1 30mm cannons has same sound with ADEN/DEFA now.
As far as I know, it is just copy/license build of NR-30 so, it should have same sound with NR-30s.

https://community.gaijin.net/issues/p/warthunder/i/yi9XAMRDuQS5

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Stil no Ariete fix

Weren’t there many GDLS resources that spoke of the Abrams-related armor upgrades across the variants, since Gaijin now accept these sources as primary ones? :D

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Are we still getting that asinine RWR nerf that nobody asked for and everyone is against?

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Talking about devblog, a few days ago i unlocked the f111f in the live server and now i’ve downloaded the dev happy to try the f15e but once opened the dev I saw that i still have 300k rp left to unlock the f111f, is this normal?

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theres still a small possibility that the xf2 will get patched in before release right bros…

live server data usually gets copied onto the dev once but not again after that

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I love that you guys are adding fsr 3.1 that Anti Aliasing option is great for all users, both amd and nvidia.You guys should take it slowly with the update, in my opinion you guys can release the update even in december if it has that many features. Also I hope that we will see more graphical updates.

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So ray-tracing seems to be breaking cockpits.

Without Ray-Tracing

With Ray-Tracing

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I have an extremely weird issue where the game runs at 200+ fps when I’m tabbed out on my second screen (I use fullscreen windowed) but “140” (feels like 10) when I’m tabbed in, I’ve tried a lot of things and I’m honestly at a loss with no ideas rn.

Surely i would find it easier to agree if they made it clear what they wanted to test…

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@Smin1080p_WT Hey. Sorry for pinging. Just wanted to ask if there is any news on air-to-ground munitions for F-15I Ra’am?

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doesn´t it have enough air to ground equipment

Yes there are indeed :D
I’m still a little bit ill,rest assured that if i feel better (and if i have the time),tomorrow i’ll accumulate all of the GDLS sources and made a report post for the devs so that we might actually have a decent tank

I have the 120S and at 10.0 you basically need to pray for the enemy to be clueless,you’re slower than a snail and you can’t survive even an autocannon shot,so having god tier firepower and good mobility might be the perfect tradeoff for not-so-great armor

Moreover,this tank was the competitor for the Sabra Mk. 1,and the Sabra Mk. 1 is being added to the game soooo we now have a good ruler of comparison

Its only having bombs. And only can carry two FnF ir bombs, which are still reliant to angle, speed and altitude in order to be used. Its an enormous difference, between having a2g missiles and bombs. Plus, Israel doesnt have a2g missile carriers at top tier at all right now.

UPD: And I also should mention that gbu15 cant be equiped with any a2a missiles on wing pylons.

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{8C9728E5-6859-4EC6-BAB2-618847D8C03A}
this still has to be tweaked a little bit, the missiles are now aiming for stuff like turrets etc, but stuff like the kormoran (which is the only arh anti ship i can think about which is in the game) is supposed to aim for the superstructure, not for random front turret, it took me 8+ kormoran’s to kill the test drive destroyer

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the komoran is broken af

Implement a mechanic where a tank doesnt need to necessarily resplenish ammo (primary ou secundary wepaons) at cap point, only if the player wants to

So camper can stay camped for all the game? No skill gameplay