Major Update “Firebirds” — DEV Server Changelog (12.11.2024)

Yeah it seems to just want to kill turrets and torpedo tubes.

I went into a custom game and fired 4 Kormorans at 4 different targets. Here’s what they hit.

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The first one did actually go for the superstructure. It hit the bridge and the explosion took out both front turrets and killed a lot of the crew.

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MG.PNG
The second hit the 3 inch cannon at the rear of the ship.

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BG
The third hit one of the 4 inch cannons.

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TT
The fourth went for a torpedo tube.

Only one shot did any significant damage but even then it just about hit.

2 Likes

Ah ok, thx for the answer.

some times you can lock the kormoran at empty water or it just flyed past the ship any hit is better than befor, even if there are missing any missions to destroy something with it

if you say so

Afaik it’s actually supposed to be sea skimming and hit the target just 2-3 meters above the waterline.

3 Likes

Wait so is this confirmation frame generation is coming but at a later date? @Smin1080p_WT

Broken Arrow Open Beta starts today. Take all the time you need Gaijin.

Yeah it seems like the radar can lock any ground/surface targets.

Spoiler


Enemy ground targets


Friendly ground targets


Even airfield AA

There’s no IFF which means if you do decide to use it for A-G in Sim you need to be extra careful that you haven’t a friendly target

either way, not hitting the turret or the bridge lmao

1 Like

Ray tracing is not even working for me this time. I have RX 7800 XT GPU and 7600X CPU. I mean I can enable it from the settings but nothing changes visually and I don’t lose any fps.
I was just curious if it was better optimized for AMD cards now because first dev server was total mess when I tried to run ray tracing.

they said on the dev blog its only supported for nvidia GPUs atm with AMD at a later date. no clue when though

2 Likes

if this goes in the life game we have a ah i og air to surface missle with 32 km range

that groundlocking was taken from it. i meant it was locking at places where nothing was in the last time i played in the live game

Why do the new fire and smoke effects look significantly worse than the old ones? Here’s an old/new comparison, it feels like a return to PS3 graphics.

Spoiler

OLD

NEW

OLD

image
image

NEW

image
image

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hö? those are not worse they are better

2 Likes

They are much worse in quality, and there is a feeling that the resolution of this fire is lower, in addition, the volume of fire has disappeared.

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you screenshots do not provide a single clue to this statement

It looks almost the same to my eyes, I did see some pretty awful explosion effects in the dev server for large bombs (basically a 2D sprite lol) but these don’t look bad at all.

But as for me, the difference in quality is clearly visible, especially in the first two screenshots. The screenshot will not convey the volume, but in the game it will immediately catch your eye.

1 Like

Is it normal that when you try to land a plane on its belly, it explodes at a random moment?

Spoiler

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