Major Update “Air Superiority” - Rumor Round-Up and Discussion (Part 3)

It’s smaller at least, as well as a pretty cool looking vehicle.

Yeah. Additionally, it was given AHEAD, but the mechanic is not implemented, so the rounds do nothing. I stopped playing it once I spaded it. The R3 is more fun at that tier than the KF41.

You’re not wrong. Some people even escalate the arguments to the point of leaking documents to prove a point. I just do my part in liking and upvoting suggested Italian vehicles. Italian vehicles for Italy!

Oh welp poor brimstones then

Thats my point 2S38 benefits in all cases while the Puma and KF41 underperform a lot.

But just saying freccia and kf41 spikes are 1 :1 the same besides the number which gajin could just fix

It is a small wonder the 2S38 got is breach damage position fixed it was below the turret…
And the ammo rack size was adjusted to real values

Yeah… When you add on their theoetical performance with this:

Spoiler

Brimstone-fit-check-on-Harrier-892x595

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and ground mains get nervous. I think there is a future for them. But they wont be overly accurate.

Yeah, 2S38 benefits in about every box there is to check.

Does the 2S38 have a doctrine that limits the rounds it can carry?

People point to doctrine and balance for why the OTO is limited to 12 despite there being no physical limitations.

So can AA play an anti-tank role or not? The rules on this do not seem equally enforced.

The OTO’s radar is still a mess with the occasional motion sickness from having my screen thrashed around.

I’d be plenty happy if Gaijin took any of Nicho’s vehicle suggestions and added Italian vehicles for Italy. I know many other nations have stuff that needs adding. But I’d still prefer filling all the gaps before jumping the gun on to the next generation of vehicles. I get modern stuff attracts the normies who don’t care about the older vehicles, but eventually they too will grow tired of the top tier and start playing other tiers. I’m just tired of getting vehicles that are in the game but don’t work (KF41 AHEAD, and KF/PUMA armor).

Laughs in gepard1a2 and its main ammunition FAPDS not even being added

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Well if you go the round of implementing more advanced and complex CAS ordinance, then SPAA and their more advanced counters need to be implemented at the same time. Like the OTO’s DART rounds and other similar smart munitions to take out incoming enemy ordinance. Which would also require changes to radar to allow target lock on incoming ordinance.

Thats actually crazy 😆

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Yeah… There is a process needed for it. For someone who only really plays air. Having to wait for ground is annoying. But I get it. Though its a shame they dont just add the ability to disable certain weapons for GRB for now. So ARB can progress at its own pace and we could get Brimstones (they would be really fun in ASB) but for them to be disabled in GRB for now

You lads are still at it ?

I mean, laughs in OTO radar not implemented properly, or the rest of the munitions the OTO could fire like the DART rounds.

Laughs in KF41 getting AHEAD munitions without mechanic and no placeholder damage model. (Is good fireworks to look at, givens nice immersion to enemy air.)

There is a lot in game not fully implemented, mechanic technical limitations this, limitations that. So why not add things which don’t need new mechanics?

I’m expecting it to play like a T-72B3 but with LWS and Relikt. If anything shakes up top tier it will be from the NATO side.

Appropriate, since USSR has been flavour of the month for 2 years now, with a blip around the 2PSO release (it did well with a 60%+ win rate in spite of all the German mains complaining how it was useless).

Unlikely because the snail fears MMW Radar seekers

Maybe the Israeli Seraph could get Spikes

who the hell told you that? by all accounts the T-90M still uses the same transmission, or atleast has the same reverse speed, videos from a certain conflict have even proven such.

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Fun fact abou the AHEAD, when programming it programms to explode 11m before the target. Plot twist, the shrapnel only travels 10m and then puffs out of existence, you cant ducking hit hovering helicopters or any vehicle that isnt movin towards you

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Like u said with USSR, thats just flavour of the month, the PSO has massive problems the front add on armor is has somehow makes rounds penetrate, which bounce on the standard 2a5

Gets worse thermals as well, the RWS gets vetter thermals which should be useable but gajin restricts it, to the same quality of the gunner thermals

You know, that is a pretty good idea. Implement things for Air RB before allowing in Ground RB, while Ground RB takes time to implement counter mechanics.

I still think jumping the gun into next generation vehicles before completing implementations of existing vehicles does more harm than good. I can see how from a work perspective that can be a little disorienting having to juggle a large array of things. I can see how the dev team could become spread thin trying to tie up loose ends.

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If my theory is correct about Poland then that would explain the pre war Greek flag in the files

https://raw.githubusercontent.com/gszabi99/War-Thunder-Datamine/2.31.1.52/atlases.vromfs.bin_u/gameuiskin/country_greece.svg

You might ask what does pre war Greece have to do with Poland ?
Well they brought the Polish P.24 aircraft.

It’s was one of the best aircraft the Polish have made at that time.
It would make a great pre-order pack

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AHEAD is just a visual effects added to give enemy air more immersion. The shrapnel is just packing peanuts, that’s why you can’t get any hits.