Heli PVE is unbearably slow for everything.
Given how abandoned these game modes are by the Devs, they will probably just ban F&F helis from joining and call it “fixed”. Just like they did with the ARH carriers in air assault mode.
That is what I’m suggesting for, also them using outdated arcade and sim BR for heli is confusing while ground vehicles BR are all changed across all 3 gamemodes
tbh they should’ve done this way back when Spike ER helicopters were added, it’s too late
not really, once you get helicopters above 9.7 most matches can even end within 3rd useful action or 30 minutes given everyone have Shturms, TOW-2, Atakas and Hellfire B
seems fair, if you already have FnF why would you play PvE when the new FnF requires no skill at all to get kills on RB meaning faster grind, more sl and more rp
Gaijin just lazy fix
the issue is: how do you plan on unlocking the F&Fs if you are locked out of PvE? It’s gunna take you a while to do it in 13.0 GRB with the stock loadout of 4 Hellfires and 38 hydras.
Gaijin also didn’t ban ARH planes by preventing planes with ARHs entering the match, they just straight up capped it at a max 12.7 BR regardless of loadout, so 13.0 SARH planes are banned while the F-14A can still enter, or you can just use F-16As or Su-24s with Mavs or Kh-29s to delete entire waves. so yeah… real fair for the 6.7+ props an sub-sonic jets that get thrown into the same matchmaker.
Again, I put the first 3 points just so FnF helis still have place in Heli PvE (and again for those who didn’t grind ground and want to enjoy helicopters without playing Ground exclusively), and not interrupt lower Rank 6 helicopters. Plus it’s an overkill for FnF missiles just to shoot AT M40 artillery units which is unarmored and easily wiped out with basic rockets and gun. 11.7-12.0 GRB helicopters already have missiles that could shoot further than 4km hence why should their SPAA replaced to ZA-35 or Rolands and more armored units for enemy defense objective
Helicopter grind in general is really unfriendly at all BRs.
You’re sacrificing a lot of time just to get unlucky on the AI target spawns and teammates having way better equipment than you.
Let’s not forget that, unlike in air or ground, rewards aren’t tied to time played/active, but to actual contribution ( PvE kills also count for way less than PvP ones).
Just shows how much the devs neglect heli grind and how intentional the nerfs to progression were made to be.
Imagine having to grind German helicopters this way and getting in the Bo-105. Stuck with FnF helicopters and Ka-5xs, no guns, no rockets, no bombs, can’t bomb bases, just 6 supercrappy HOT missiles that by the time they arrive on a target teammates have of course finished everything and are killing a convoy 15 Km away.
I end up hoping people will leave so my Wasp can get something done. While I don’t have the experiences your talking about, I do think more needs to be going on (more spawns, more bases, more pads, convoys staying longer)
I think 12.0+ would be better for FnF heli’s
Honestly even then I would argue the difference in capability with having and not having fire and forget missiles on the same helicopter is still concerning. While I do think that a higher br bracket for these helicopters would be too small of a br bracket I do think it is right direction and personally maybe isolating them to their own br bracket would be better (not all of them but most of them), but I think more would need to be done ironically for these helicopters, personally maybe give them a small amount of their fire and forget missiles stock like how it is now with top tier jets with radar guided missiles (preferably though not like how they do stock atgm’s such as on the Apache where you have to waste a hardpoint to carry 4 atgm’s rather than if you could just carry 4 on 1 hardpoint stock) so they aren’t as horrifically outmatched. Also I think it’s worth remembering that 12.0 does not exist for heli pve since its arcade, and you also have to consider if some other helicopters should be included if you want to then go about it in arcade br’s since the MH-60 DAP since it is a lower br than the AH-1Z and AH-64D in RB but it has a comparable level of air to ground weapon capacity, so do you leave it in a lower br bracket because its a lower br in rb or do you put it with helicopters still with similar armament?
I will say though I think the problem we are seeing now wasn’t unforeseeable, it could have easily happened when the AH-60 was added but why it didn’t become realized is probably due to the limited number of people playing it and also how most people tend to move back to other modes once they are done with their helicopters in heli pve so ironically I think maybe with time with how slow the mode is, I think things may return to something more normal eventually, but I don’t think it is any excuse to argue nothing should be done where things stand.
It was more so a suggestion that FnF helis shouldn’t meet non FnF helis in the battle as to prevent non FnF helis from basically doing nothing
Fair, I think in general even without the fnf helicopters I think heli pve has been overdue for a third br bracket, and while these fire and forget missile armed helicopters are an undeniable issue, in particular I don’t think the Eurocopter UHT and HAC deserve to be forced into a separate br bracket as they have the oldest fnf missiles on any heli which are very outmatched by all other fnf missiles on helicopters at the moment, I don’t think anything short of the addition of the twin pars launchers being added would make it any more fair for them to be put up in br with everything else, and even with the twin arm launchers I think given the limited range of the missiles I think it would be up to debate if it improves them enough to make them worth putting with the likes of the Z-10ME and AH-64E.
I afraid it may took too long, since these FnF people will keep grind on Heli PvE until they get what they want, right now Z-10ME keep filling the sessions just because they want to get BA-11 missile even though they’ve unlocked CM-502KG. And another note that you don’t get FnF JAGM until after unlocking the laser version. I only seen Guardian Apache once and yet even the guy unlocked IR JAGM and stole kills, not bothered to J out and respawn multiple times to just to get closer to assault/defense spawns.
We may also need a mechanism if player intentionally J out without damage multiple times mid air, give them extortionate amount of respawn SL so they be discouraged to do so, or kick them after 2 or 3 attempts
It was bad before with the Spike slingers now it’s just silly
I’ve been using the Z-10ME myself and I know I only need about 300-400 scoreboard points/10 mins to get decent rewards, but that doesn’t mean everyone else does and I’ve seen others overfarm to >2000 score in 20 mins leaving next to nothing for anyone else.
I’d say that counts as griefing
It’s also self-sabotage, j-ing out every 5 mins cuts into your rewards and these helos are in excess of 12,000SL to respawn
came back here and surprised that every single SPAA on this map can parry ATGMs even ZSU-23 Shilka’s at Rank 5 after the update dropped???
man devs really isn’t batting an eye on this gamemode. I know this would be a good challenge for FnF helis (for not mindlessly shoot all things for themselves) but can you not make it parry every single one? And again, why is Heli arcade BR still stuck at 11.0 when Ground itself at max is 12.7? just do bracket separation between 9.7-10.7/11.0 and 12.7 and disable or largely nerf SPAA AI to not destroy every single missile at once especially rank 5 BR 8.7-9.3 that currently struggling to shoot their Falangas or AS.11 or TOW.
The devs dont care about heli pve. It will never be fixed or even improved at all
They should scrap that mode completely and find a good way to implement them in Air sim for example.
Or finaly make an enduring confrontation mode in air RB and add them there.
they are kind of considering that for Nuclear Escalation gamemode plan
honestly neither the community care about heli pve, until FnF got added and massive swarm of them went there after JAGM, LMUR, and CM-502KG added to the game (and still playing it even after unlocking it just to spade it just go play GRB ffs if you slinging full FNF)
like, before those top tier FnF get added most of the time in heli pve just filled with either squad Z-10A, Ka-50, some fellas that just got Mi-24V, that’s it. It was rarely filled with AH-64D or Ka-52 or any major top tier TT helis, occasionally could find AH-60 but now they even rarely found flying around.
They actually did fix the ATGM shoot down bug.
Like the rest of the PVE games, they just need to decompress the BR/tier brackets.