M50 cannons damage model is delirious and must be changed

Every time when one or two M50 recoilless cannons get damaged (no matter from what), ALL 6 cannons break down, and this has led to many deaths that could be avoided with proper damage model, and You, devs, modeled properly multi-barreled vehicles.

That’s just ridiculous.

Fix the damage model ASAP and add separate damage model for its cannons! I don’t even care about the possible BR increase!

6 Likes

Do you think the M50 irl would be able to keep operating after taking a direct hit from something large enough to disable a launcher

Come on, we’re playing the game where PZH 2000 have the same BR that have tanks from 1950s .

UPD: But that thing with M50 cannons is just pure nonsense.

But that’s what you’re using to say the M50 should not lose all 6 guns right? Realism? because if you go by gameplay it makes sense that it loses all 6, its a tiny paper armor light tank so if it effectively could never lose the guns to anything you would be able to be unkillable/overpowered when not exposing the hull

There’s no reason that (for example) a single 57mm hitting one launcher should result in all 6 being destroyed.

It’s not like the Ontos would be too powerful with paper mache armor either.

3 Likes

That argument doesn’t even make sense…

What part? If it’s just the last part I typed guns instead of hull by accident