Every time when one or two M50 recoilless cannons get damaged (no matter from what), ALL 6 cannons break down, and this has led to many deaths that could be avoided with proper damage model, and You, devs, modeled properly multi-barreled vehicles.
That’s just ridiculous.
Fix the damage model ASAP and add separate damage model for its cannons! I don’t even care about the possible BR increase!
But that’s what you’re using to say the M50 should not lose all 6 guns right? Realism? because if you go by gameplay it makes sense that it loses all 6, its a tiny paper armor light tank so if it effectively could never lose the guns to anything you would be able to be unkillable/overpowered when not exposing the hull
Even from a gameplay perspective I see no problem with one breech being damaged not affecting the other guns. It’s not like losing one turret disables the others on a bomber, or on the M3 Lee (save for the MG turret and 37mm turret, but I think that’s wrong too). After all, the main selling point of WT is realism.
At the end of the day, the Ontos is still a glass cannon, and still will be if you have to take out each breech individually. Sure, it’d be a buff, but just how much of a buff would it really be?
As I understand it, it’s an engine limitation. The M50’s situation is unique, in that it has 6 primary weapons that are all physically attached to each other. This means there’s not really a way to rig them up that makes sense.
If they’re 6 individual guns, you’d need several more keybindings just to switch between them/fire them individually.
If they’re all fixed together (As it is currently), they need to all share a damage model, or you have to do some coding wizardry to have the game track which gun is which, which has fired, in what order, etc. It’s a lot of effort just for one vehicle.
While I’m happy to call out Gaijin for being lazy, I can understand why they did it this way.
Overall, it’s one of the things where I wish they’d be more willing to take it slow, actually go through the codebase, and actually bring it all up to par.
I, for one, am more than patient for devs to take their time to properly chew on what needs done, what needs upgraded, what they actually want out of a project, etc - like ATS, or BeamNG, and to properly, actually communicate what they’re thinking and planning, and actually talk with the consumer.
But like all “aspiring AAA / Esports” developers and publicly-traded companies, they’re beholden to the stockholder first and foremost, and everyone suffers.
I LOVE War Thunder, but my biggest gripe is that because they’re beholden to the holy grail of infinite profit, they HATE the customer.
That doesn’t make sense. Vehicles like Wirbelwind, ZSU-23, T77E1, Kv-7 and many more have multiple connected barrels that each receive damage independently.
Then I suspect it’s some spaghetti coding around how it fires one barrel at a time in semi-auto mode. Of those, the KV-7 is the closest to how it operates, but I don’t have it to test anything.
The problem is you would turn an already pretty good light tank/TD/SPG thing at 6.7 into a possibly unbalanced 6.7 because said M50 can now go hull down and become invulnerable and also not have any chance to actually have its guns disabled
They are not really comparable. The M50 has 6 guns on 1 turret all facing the same direction. You are talking about multiple turrets on both examples given.
They have not cared about this for many, many years.
Honestly, I agree. It’s ridiculous. Even if we take realism into perspective (and I will start by saying that ANYONE who thinks that Gaijin cares about realism more than money needs to check themselves into an asylum), it’s not realistic at all that all six guns could be disabled with a wiff and a fart. The M50 is already a paper thin stinker, no reason to make it suffer even more.