Quite sure the armor package on the Aussie AIM is claimed to be equivalent (if not better) than HAP-3.
As for ammo, KE-WA2 would be greatly appreciated.
I’m surprised the M1A1 AIM in-game doesn’t use the SCWS as an auxiliary optic… Kinda annoying that it doesn’t.
I’ve heard mixed things about it tbh, I’m not entirely sure. Personally I would think the 3rd-generation DU/HAP-3 would be superior just based on properties of Uranium itself but then again, composite itself has came an long way and I’m not too familiar with FMS Armor composition. Either way, both should be solid armor.
I’m pretty sure the M1A1 AIM (ADF) has the 2nd-generation TSM installed so it should be a “CITV” but cannot slew the gun. It would be ideal for SIM.
Well, seeing as DU isn’t quite as efficient per its volume when compared to tungsten (a quite abundant material in EAP models), I’d imagine it would be slightly worse. There may be some secondary circumstances that can give it advantages, but the way I see it it’s marginally worse for a FAR lower cost.
I don’t even think it has the CITV option. I’ve mainly been playing 11.0 though, not 11.3, so for the last few dozen matches I haven’t touched it.
I’ll check whether it has it or not, or you can if you have the free time. To my remembrance the commander has no optic whatsoever.
One thing I want to note is that this isn’t the most recent model of M1A1 overall. That title would be reserved for the USMC’s M1A1 FEP which is superior because it has AIDATS, allowing Hunter-Killer capability for the Commander through its SCWS. This is the Army’s last variant of M1A1, which does share most of the same characteristics of the M1A1 FEP minus this capability, Trophy Hard-kill APS, and a few others. The M1A1 line in-game should look like:
M60 120S (10.0/Rank VII)
M1A1 HA (11.0/Rank VII)
M1A1 HC & M1A1 AIM (11.3/Rank VII)
M1A1 SA & M1A1 FEP (11.7/Rank VIII)
The HC/AIM and SA/FEP are foldered together, w/ the FEP being the pinnacle (w/ or w/o the Trophy Hardkill APS). Note, the M1A1 FEP does utilize HAP-2 while the M1A1 SA utilizes HAP-3 but can fire rounds like the DM11, known in US use as the MPHE round.
Also updated the suggestion to better reflect the AIM/Abrams Tank Upgrade Programs. This can be seen here as well:
M1A1 AIM:
2nd-generation FLIR, Gunner’s Primary Sight-Line of Sight w/ Far Target Sensors.
HAP-1, 1st-generation DU Armor.
Force XXI Battle Command Brigade and Below (FBCB2).
Blue Force Tracking Sensors.
Artemis 2kW EAPU.
Enhanced Communication Gear for the Crew.
Tank-Infantry Phone for mechanized infantry-tank crew communication.
Digital Electronics Control Unit.
Tank Urban Survival Kit component capability such as ARAT-I ERA blocks.
Pulse Jet Air System.
Battlefield Management Override.
Revised Turret Network Box.
PROSE Engine.
Digital Vehicle Intercom System.
Driver’s Hatch Interlock.
Fording Kit Mods.
Eye Safe Laser Rangefinder.
EPLRS Antenna.
Upgraded Tank Commander’s Panel.
Mine Plow Junction Box.
M1A1 SA:
All of the M1A1 AIM’s Upgrades listed above w/ the exception of the HAP-2.
Stabilized Commander’s Weapon Station (SCWS).
Uncooled 2nd-generation Thermal Sight Module (TSM) for the SCWS, providing the Commander an independent thermal sight but lacks the Hunter-Killer capability.
Camera is mounted on a modified equilibrator bracket.
Confirmed purchased via FY2010 Procurement Program.
Edit: Clarified weight to 67.6t based on US Army’s Weapon System Handbook 2018. Weight of the original M1A1 AIM was 68t, weight reduction has been a focus of this program as well but they should be about the same weight. Further updated information on the Thermal Sight Module thanks to those who posted here:
More information on the TSM and likely my last update for it. The M1A1 SA’s Thermal Sight Module (TSM) for the Stabilized Commander’s Weapon Station (SCWS), the in-game Australian M1A1 AIM, and if the USMC’s M1A1 FEP comes, this applies too, uses an uncooled Raytheon 2nd-generation Thermal Sight with 2x-6x zoom capability. This would offer a major boost for overall situational awareness since players would have another sight to use (for the Commander) beyond the Gunner’s sight, specially in Sim. With this though, it does not have Hunter-Killer capability.
In-game currently, this should be applied to the M1A1 AIM (ADF) since it doesn’t have any Commander’s sight at all implemented.
I agree for this going in the tree along with the M1A1 FEP, if one or the other was to be an event/squadron/premium, then it should be the SA. The FEP is a USMC vehicle and should go after the HC for sure.
TUSK packages should be optional on both the FEP and SA unlike how Gaijin implemented the SEPV2. Especially since not every single FEP/SA used TUSK all the time.
I haven’t seen any suggestion post for the FEP but maybe I’ve missed it. Both would be a great way to get the USMC/Alternate MBT line to rank 8. Bolstering the SEPV1/V2 at 12.0 but hopefully also allowing for some more vehicles if they ever raise BRs.
I have one but I have to resubmit it which I will do in the next day or so.
They’re significantly different enough that they could come both to the research tree. You’ll see once I post the FEP suggestion.
I’ll be on the lookout for it and it’ll be my thumbs up. I’d much rather see America fleshed out with its own tanks, we have plenty to choose from. Not to mention it’d be cool to see the pinnacle of the M1A1 in game.
Instead of the M1A1 SA, with the USMC 251st Birthday coming up, add the Marine Corps last Abram’s it ever had as an event tank, the M1A1 FEP (Fire Enhancement Package)
At that point you might aswell play the M1A2 Trophy which is only 66 tons. You get a commanders, and all that good stuff on top of an APS. The draw for the M1A1 upgrades I would’ve thought Would be better HP/T.
+1 for increased Situational Awareness
With Infantry mode we could see armored vehicles get a nerf where you need to look though visual slits this would help medicate that issue.