You’re funny.
As tested, the Luchs was shown able to climb a 0.6m wall or vertical step, cross a 1.90 m dicth, and having a turning circle of 12.05 m. Its heavy weight meant only riverine operations when swimming, it was not intended to be tested at sea. When swimming the drive shifted to the propellers, four bilge pumps activated and the trim vane raised up to the level of the turret roof.
And more details can be found here:
The designers of the Lynx combat reconnaissance vehicle paid great attention to the issue of its stealth on the battlefield. The engine compartment was insulated with special gas-tight bulkheads, and the engine received not only an exhaust silencing system, but also air intake silencers. This solution made it possible to seriously reduce the noise of the machine, SpPz 2 Luchs was not easy to hear, even from a distance of just 50 meters. In addition, the designers brought the exhaust pipe into the aft compartment of the machine, where a strong fan worked, which mixed the exhaust gases with clean inboard air. Such a solution made it possible to greatly reduce the temperature of exhaust gases, reducing the visibility of the reconnaissance vehicle for enemy thermal imagers.
Taken from here:
If Gaijin has done their usual plum job of implementing new vehicles, then we’ll see plenty of reports and within only a few months/years the vehicle will be somewhat close to real life…
The point is that you can still get kills with a low amount of penetration. Guess what you can see at 7.3? Bradleys, BTR-80s, BMP-1s, etc. Plus, a good chunk of MBTs that you can face can be penned, even with a small amount of firepower. The Luchs won’t be groundbreaking, but I doubt it’ll be bad either.
@Stona_WT shouldn’t this one also have the doubled gears that the Boxer received on dev?
The Luchs struggles even on slight inclines at the moment since it only has 4 gears and no compensation for the torque converter
Any plans to revise the ammo used by the Luchs(and many other vehicles)? Its missing a massive amount of its penetration in reality, for both its HVAP DM43 and APDS DM63.
Here are the stats of the Wiesel in RB. Is practically useless, now add the same but bigger … is just another useless and completely unnecesary addition for Germany
I disagree, its an Iconic and needed vehicle for Germany. It just needs love to be shown to its dramatically under performing ammo.
The Wiesel can do the same and probably much better and of course RU-251 is by far much better witht he same BR.
Germany need movility in mid ranks since years ago, light fast tanks between 3.7 and 6.7, West Germany MBTs or proto Leopards between 7.0 to 7.7. No another useless light tank poor armed with a 20mm.
It really depends how it is implemented into the game.
If the Luchs is properly implemented, then you have a vehicle that is extremely quiet when its running, so you have no engine noise to give you away, you have no exhaust fumes visible on TVD and you’re fast.
So you have a perfect scouting platform that doubles as an AA against helicopters and low flying planes and you can take barrels and tracks…an awesome platform…if implemented correctly.
Is a german tank, just forget that.
Tiger 1 still his main gun blocked by the oversized modelled and useless s-minen lauchers.
Panther 2 can obtain optional removal of his completely useless night vision device.
Movility nerf on Panthers even after his BR bump.
Wrong armor in Tiger 2P turret.
Fixed ammo rack in Tiger 2 turrets.
Leopard 1 inertial mocvility nerf.
Most of the thing listed above are reported since 2016 or before…
Again, if the ammo was properly represented, it would be great. Mostly agree though, the 251 is fantastic.
Thank You! Seemed like nobody cares about that gap except me. The Sp1A/spähpanzer kurz at 4.7 would have been much more usefull. They even mentioned it in this devblog
What a shameful and lackluster implementation.
Engine way too loud, miserable mobility…this is just sad
Mobility is bugged. Its acceleration is slow and in the first couple of seconds it barely moves. It tops out on plain grassland at 45-50km, after endlessly slow acceleration to reach that.
It cant climb. Look at this screenshot. I’m hammering the forward key, but the Luchs won’t drive. When I press forward it actually starts to roll backwards…almost no engine power this thing. I spotted a target and tried to shot it, but it refused to drive up this road.
Did you forget the 1st and 2nd gear? It feels like starting to drive in 3rd gear.
Also thanks for putting the super 60mm pen ammo as rank IV mod. Its so fun to rely on 50mm pen…fails to penetrate even other light vehicles, except pb range.
The Luchs A2 IRL was unable to swim due to the additional weight of its modifications.
Not quite, it was considered unsafe and that‘s why the Bundeswehr prohibited it.
Is there any map left which supports amphibious tactics? I remember in the past of WT there were some maps, but nowadays too much was changed and offmap timers are everywhere. Right now its more a dead, useleass feature. Like terrain modification with your dozerblade… required alot work and was praised as super fun feature…but its simply ignored by all players.
A lot of content in the game is just straight up unusable, like most bombers, attackers, heavy fighters, ans lot of light tanks and tank destroyers are just there to fill tech trees and Gaijin has never bothered to create maps and game modes where they can be useful and fun.
Its been clear for years now: Gaijin is a company that knows how to make semi-realistic models of vehicle and their weapons, they don’t really know how to make actual video games. But WT still sells well because most people are just satisfied with flying/driving/sailing around their favorite military vehicles and there is no competition to WT when it comes to that, so Gaijin can get away with absolutely terrible gameplay and game mechanics.