I know I am not alone ion complaining about the low level advantage that exists, at least in air arcade. I think it is totally out of balance…score sheets are consistently dominated by level 10 -30 players because they get bigger targets to hit, do more damage, absorb more damage, etc. The advantage is out of balance and makes the game less fun. It is 1 game, and we should all play by the same set of rules. Face it, you don’t know the level of the other player that you are going up against and then you’re screwed cause it wasn’t fair (I’m level 100). My solution is to have 2 leagues for air arcade…level 1 to 75 and then 76-100. Let the long time players have a chance to play without getting noobed all the time.
Not sure if there is a low level advantage, I believe in levels maybe 1-5 there is a sort of buff system that makes things easier but it is removed fairly quickly.
It could be illegal second accounts, where the players have learnt a lot but are dissatisfied with their statistics, which are difficult to pull back if you have a bad time in the start. So they start a new account with all the knowledge they have learned, still not easy as the modifications and crew skills are poor unless they have paid to upgrade them.
Or they could be throwaway accounts that are used to trial the latest illegal cheats and mods.
I’m sorry, but I disagree with you. I have seen hundreds (thousands?) of times where I can barely land a shot against a player, or a damaged plane lasts much longer than it normally should, I get a 1 hit kill on me from a seemingly impossible angle, etc., and when I check the other players level I see they are well below 50. I am convinced there is a “hidden” rule that factors the difference in levels between 2 players into the damage calculations. The bigger the gap in levels, the more the rules are tweaked to favor the lower level player to create “equality.” But it is not equality…it is out of balanced.
Have you replayed the server replays, what you are seeing is often no where near what the server is observing and calculating from.
It is a game of random chance and luck, crew skills, knowledge and vehicle mods will give you an advantage but if you have a rubbish connection then it negates all these and puts you at a disadvantage, as well as what hardware you are running. Just because older less capable systems can run the game it does not mean it will be at a level playing field.
There are games which do have code that the more successful a player is the harder it is to do better, hit boxes are made smaller and the margin of error decreased so you have to be very very good to keep at that level or improve.
If the game is annoying, frustrating and angering you, then it may be time to take a break, quit or readjust your expectations of the game.
Earth is flat level of conspiracy
Brings nothing to the discussion except wasting time and effort copy pasting an article to try and show intelligence, humour ? Whatever the reason it is a failure.
If you disagree with the post then try and build a logical, thoughtful reasoning reply rather than try and belittle the poster and infer they have a mental problem.
heres my logical thoughtful reasoning. its not true, there is no evidence to support it, it is a conspiracy theory and discussing with a person who has a delusion is pointless.
you made the claim, bring the evidence here or no one will care.
Give replay evidence.
My thinking is you’re hitting their planes in the wrong spots for the ammo you’re using.
Sometimes as little as hitting wing spars vs skin makes the biggest difference.
There’s also the “fool’s advantage” - they’re doing very stupid, unpredictable things you’re having an issue predicting so you struggle to land clean shots.
- I’m a PhD scientist. I play this game cause I’ve always had an interest in WWII, particularly the planes. 2) I have a very high end computer and internet. The hardware isn’t an issue. 3) I score very well…am consistently in the top 3 of games. So calling me delusional and a flat earther is just stupid. So go crawl back under your rock. My concern here is not for my own performance. I think the game is suffering due to unfair rules. I earned my levels and my plane mods, but starting about 8 months ago with whatever update was done back then, the game play has changed. For the worst (IMHO).
So if it is not true where is your evidence, it is much more likely to do with the game its coding and other issues, not the mental health of the player.
You just made it up. There is no such thing as “low level advantage”.
The advantage is out of balance and makes the game less fun. It is 1 game, and we should all play by the same set of rules.
War Thunder is one game and all players are subject to the same rules. There is no “more damage for XYZ players” , faster reload for “ABC players” etc. You just made it up to explain yourself your lack of skills/experience in combat.
the burden of proof relies on the person who makes the claim.
oh im very sure gaijin implemented a very secret system where every level 5 player has stronger game instead of this guy having some personal issues…
youre doing the same
I am not the person asking the question, like any other player I have thought ‘how the hell did that happen’.
Initially it seems weird, suspect, and very odd. But when you view the reply it is perfectly ok, but not as you imagined you saw it. It even tells you in the blurb at the start of the game that the penetration guide is not accurate due to relative movements of players and connection speed ( or something similar ).
You are a very poor troll and a bit of a tool, so you are claiming the guy has mental health problems, is psychotic or delusional with just a paragraph of what he sees as an interesting phenomena he has observed and is not sure how to interpretate it.
Are you an expert in mental health ?
I believe it has been admitted by the company that new players get an advantage when they start, it does not last very long but it is there.
If you are a PhD scientist,
then your posts would have better formatting and structure and actually contain either evidence to support your claims or you’d provide us with a clear and repeatable experiment so that we can perform the same action to see if we get the same observation.
Now, I don’t play air arcade. I play GRB/ASB/ARB. In ARB, I regularly see level 6-30s in premium jets at jet tiers.
They’re an amazing source of SL as they just fly straight and bomb bases because that’s what CCs on yt told them is a fast grind.
This is a very consistent experience around BR 10.0-10.3 around big sales: go and check the accounts of the Mig-21 R-13 pilots on your team - mostly low level accounts. Check their K/D. Then try to predict their behavior to get easy kills and SL to fund your plane purchasing.
If any new player would receive special treatment, it’d be the level 5-10 who immediately dropped 50-70 euros on a cool new jet in the first few days of their gameplay. Given they don’t, can you reasonably claim otherwise?
The only merit I can see is matchmaker - I found WT matches me against worse players consistently if I don’t play a mode for a few weeks (like people going vertical and stalling while their RWR is bleeping while dropping flares after like 2 weeks of only ASB). I also found matches seem to get significantly harder if I play consistently for a few days and get opponents who know what to do and fly in squads.
Caveat: This might also be a consequence of weekends (i start playing a mode again late friday when it’s mostly casuals, and most people playing “competetively” likely team up over saturday/sunday.)
sees an “interesting phenomena” => assigns a false belief to it which happens to be a conspiracy theory which was proven false by a person working at gaijin. continuing after that is nothing but delusional.
The issue is that there are two ways of thinking we can go with it:
- Gaijin once admitted that they had such system implemented so what is stopping them from having it again? https://www.reddit.com/r/Warthunder/comments/5rodtx/comment/dd99edw/
- People see real random as something less random than a system that tries to look like a random, belive it was a case with spotify and people not understanding how things are picked up as random in their playlist.
So ye, we would need a sample from different players that would take a lot of time so nobody is willing to try and gather it.
From logical standpoint, it would be normal for company that wants to earn money to have a system that influences frustration of players based on how they do and how much money they spend.
This is not how the world works.
There are billions of people on this planet which believe in religion based on zero hard evidence.
Even in physics a lot of things are based on assumptions which were tried to prove with math but rely on circumstantial evidence at best or pure wild guesses.
Best examples are things like dark matter or the flaws of certain laws (like gravity or motion, look up the famous dome example) which prove weaknessess in our understanding of certain things which can not be proven.
So whilst i agree that the claim:
looks at first glance rather strange - it makes no sense to dismiss any anecdotal observations or perceptions as nonsense just because your experience or perception deviates from it.
I would also think about the usage of the expression “conspiracy theory” and recommend to look up who invented this for what specific reason at which certain point in history.
Imho this fellow player might be on the right track:
simply based on the fact that Air AB has a way bigger issue with stat padder squads at lower BRs. As an example a player extract from a Squad with highly experienced players with obviously a 2nd account: Thunderskill link.
This is not necessarily helpful as server replays are based on data points which might deviate from your in-game perception.
If you have time to dig into that topic you might find examples in which near hits in-game miss you at far greater distances in replays. Imho the balance of ping / fps between opponents is way more decisive; you will find a lot of anecdotal evidence that player success increases when the connection gets worse.
Comment like this:
make no sense as the forum software does not allow a reformatting of posts for new members - and a hypothesis is based on assumptions & observations.
This looks quite reasonable.
For me this is the same case as it was with WOT manipulating teams for maintaining W/R of players at certain lvl.
Around mid August to mid September last year, in AB air(at all BRs I believe) there was a very noticable change with hits not registering like the used to, became very poor and the size of the “hitboxes” was shrunken very noticeably . … this went on for 4 - 5 weeks I think and then suddenly . . . it was gone, everything back to normal, over night. Neither event was announced or mentioned by the game. I suspect it was a testing to see if players even noticed the difference. I for one noticed it immediately, but did not come to the Forum to make note of it . . . that was clearly a mistake on my part. A very short while after things got back to normal, they announced the testing of the Severe Damage mechanic, which we did. And BOOM! . . there it was again, the same abysmal hit detection and shrunken hitboxes, with the change in the scoring mechanics as well this time.
All this leads me to believe, the Severe Damage mechanic was coming into the game no matter what any of the players said, they did the “sekrit/ninja” testing ahead of time, again to see if the players even noticed. When there was no outcry from the players, that sealed the deal, the Severe Damage mechanic was already destined to go in to the game before we even tested it I suspect.
While the Severe Damage mechanic is not horrible idea in and of itself, the effort to give better kill credits where due is a good thing. However, the new RNG based engagements with very poor hit detection & smaller hitboxes has totally changed how Air Battles works and not in a good way at all. It is a “dumbing down” move (which is becoming more & more common in the entire game it seems) that in no way has enhanced game play, at least not in AB . . . I am sorry I cannot speak for RB or Sim air.
I literally have to “kill” enemy planes 3 - 4 times more to get the same 1 kill credit.
While it does end up giving you more kill credits overall, which can be handy for doing kill based tasks, it also diminishes your overall scoring, affecting mission score and RP earnings a great deal. Making these score based events even harder, couple that with the lack of bonus for those of us that like to play AB, and the penalties for not playing high tier . . . well you get the idea.
I’m just putting this out there because, to me anyway, it makes more sense than the level thing you are suggesting. I think newer players at very low levels may still get some kinda game play “break”, but once you reach a certain point, you’re thrown into the “deep end” with everybody else . . .
And yes, I know . . . everything I said is “theory”, but comes with well over 25,000 games played in AB, so . . . not just guessing completely, even tho I cannot “prove” much of what I said . . . it’s just from my game play experience