This is why they need to implement one of my suggestions and allow ship spawns in the maps that have oceans or waters connected to the ocean in them,this would help with the naval objectives such as naval convoys and the assist with protecting/capturing port obviously they would have to lower the accuracy of player ships Ai controlled AA to create incentive for players to manually control their AA for best results and not to mention they would have to put coastal guns along the shoreline around airfields close to water with a max 7 or 8 mile range with decent accuracy to keep the airfields relatively safe from ship fire,and i would say only allow max 4 player controlled ships on each side at a time or maybe 6 what are yalls thought’s on this
It would cause matches to start a bit more quickly by adding ships
LOL LOL LOL. Did u ever drove a motorcycle faster than 50 km/h?
As soon as I reach 70 on my Speed Triple, I’m not able to hear any car 2 meters away… If u reach 200 and more, there is just the wind and the engine between your legs… So no, u never drove a Motorcycle.
Speed limit is 120kph. I went that fast.
Hmm, ok.
All I can say is, I hardly can hear anything above 100 km/h.
Once I opened all 4 windows of my car at 200 km/h. And I didn’t think it would be that bad. But it was.
We had a “mini Tornado” forming inside the car, and we had to scream at each other to communicate. That was funny. But it was in winter, and it was so cold, we had to close the windows after 2 minutes.
But… all I want to say is: You want to have a big advantage over other players without any drawbacks.
Ok, let’s think about it that way:
Nothing I said is right. There is nothing that makes u need to have a closed cockpit.
Why would they install a canopy on every aircraft, even in slow Biplanes?
A canopy adds weight to the aircraft. I guess round about 30 kg or more. 30kg is much weight to add to an aircraft you could better use for fuel, ammo or other more important things than just to look good.
They even knew, the pilots had to open it to not die or to see through. But they still had to have it. I wonder why.
The real reason you guys don’t like the changes is, you saw a YT video someone showed you how to abuse a game mechanic to get an unfair advantage over other players. And you didn’t think about it once to adopt that illegal play style.
As a gamer, you have to think about what you are doing. And this kind of game mechanic was just broken, obvious broken…
So, Gaijin saw it. And they fixed it. And they even didn’t ban you for extensive bugabuseing.
If I were you, I wouldn’t even think about to raise my hand and shout out loud:
Yes, here, I cheated! Here! Yes, me! And I want to continue doing so!
Just think about it that way. And you’ll understand why most of the players are happy with these changes.
(And yeah, I’m sorry, your speed limit is at 120 km/h.)
But that’s already not the case. In a sim battle very recently, where I was in a Ki-44-II with the canopy open and at full throttle, an La-5 snuck up right behind me and the first clue I got was that I saw red tracers suddenly flying over my plane.
I heard neither him nor his guns, and if he hadn’t missed all his shots I would have died then and there. Fortunately his aim was as bad as mine.
It gets really cold up high, even in WW1 this was an issue. Though there were still plenty of interwar designs without one, namely the early He 112s (until the B model redesign).
That’s not that bad, the problem is all the sections where they arbitrarily lower it to whatever the fuck they felt like that particular day.
Yeah i totally agree with everything you said i think that they should give more time in the capture point objective especially in low br