Limit the usage of napalm bombs against bases by fighters

Ah, britain hate case. wtf is it wrong with those R-country origin devs for them to hate on britain so much? they conquered london black finance service industry, the old enemy of RuSsIaN eMpIrE is dead, why is the hate boner still there? it’s a game for god sake. Just give their Phantoms 9L and their plane BLU-27. it’s not that hard.

2 Likes

Yeah…

What’s so special about JP-6?

Thank you

You can drop them in front of convoys of light vehicles and they will continuously drive into it. Bombs should be more relevant than napalm for common usage since a lot of planes are missing napalm including many strike aircraft, why should they be at a disadvantage?

Okay, so I can either drop it on bases or waste it on AI convoys. Wow, so useful.

You can use napalm for bases? I never knew that :|

They are better than bombs on any map that only has convoys and spread out units, which is unfortunately a lot of them. Again, why should napalm be better than bombs when many strike aircraft lack it? It’s not that it shouldn’t be useful, it’s that it shouldn’t put normal bombs at a disadvantage like the current ARB does. Ideally people wouldn’t have to compete for bases but even then why should people grind out fighters to do the strike fighters job but better?

Even if you consider the planes that have high quantity bomb loadouts with CCIP that can ground pound they seriously suffer doing this due to bombs having the highest impact on flight performance compared to rockets and napalm, whilst also the units being plastered in the middle of the map so anyone can farm them.

Okay, so either I can bomb bases with them, or waste them on convoys. You have guns, there’s no need to waste napalm on a bunch of jeeps.

It’s not so much wasting them as it is providing a way to kill them without individually shooting them, which takes up your attention compared to napalm and depletes gun ammo, a rather important and often scarce resource for most aircraft. It’s also most of the time a better use of a hardpoint than any single bomb for ground pounding.

Again

The critical question here is not so much a use for napalm as weighing it against bombs having a use.

Because bombs are good for everything. Jesus Christ, how daft are you? Cry cry cry, that’s all this community does. Nerf this, nerf that, change this, don’t change that. How about shut the hell up and play the damn game? Boo hoo, napalm is good, who cares? Just enjoy the stupid game.

Given how deadly the SPAAGs in the convoys can be. Using CCRP to drop them just a head of the convoy would be a good way to deal with them without guided weapons.

A good tactic for me to try in the AMX A-1A actually

1 Like

No they aren’t, like others have said the best base bomber at any BR is whatever is the fastest aircraft that can carry napalm and most of them aren’t even strike aircraft.

It’s not crying, it’s an opinion you don’t like for reasons you seemingly can’t make an argument for. Who’s going to make an argument against cutting payload weight by well over 50% and achieving basically the same reward? It’s transparently obvious napalm is the superior choice and the implications that makes are almost equally hard to justify.

1 Like

Next time you destroy a Leopard 2A7 with napalm, let me know. Napalm is a one trick pony, they can only destroy bases. Bombs can destroy bases, tanks, other vehicles, and can even destroy planes. It’s a jack of all trades.

The discussion is Air-battles, not ground battles.

So why would the ability of a fighter to outspeed ground attackers and drop napalm onto a base have anything to do with the ability for those same aircraft to bomb a Leopard 2A7V?

Especially given how the superior weapon for Killing Leopards is not actually unguided bombs but guided bombs or AGMs, classes of weapons that are generally not all that great for killing bases in Air Battles.

1 Like

I’m talking that napalm is only good for one thing, while bombs are good for a lot more things. It’s not my fault that Britain decided against using napalm, that Germany stopped using fire bombs, China never used them, Italy never used them. Literally the only two nations that did are America and USSR. Cry about Russian and American bias, since they’re the main ones who use them.

Right… and this entire thread is about the 1 thing its good at, destroying bases, is too good, and they need a rework.

They allow fighters, such as the Mig-23ML, to outperform dedicated ground attackers like the Tornado because they allow a relatively tiny weapons payload to do more damage than a moderately sized payload. All whilst being on a faster airframe.

If the Tornados BR is largely dictated by its “effeciency” which the sole reason they are at 11.7 not 11.3 or 11.0, then this needs to be factored in

If balance was the only issue, then they should add CBUs which could be tuned similarly, that all other nations would use.

Gaijin actually giving a British plane something good? Nice joke, mate. You should be a comedian.

1 Like

Good luck playing with the F104 as an interceptor, the plane was so nerdy that it can’t perform its own function, it now only serves to be a bomb.

1 Like

Fighters carrying napalm bombs isn’t the problem. Honestly those fighters need to git-gud for foolishly carrying bombs instead of air to air missiles in the current game modes.

What really needs to change is that the maps need to change. For one, there really should be more bases and more targets. One attacker player has enough firepower to wipe out half of the bases. There just aren’t enough targets to go around. But furthermore the ground targets shouldn’t just be defenseless bases. There should be serious objectives on the map.

MatAWG had an interesting video the other day displaying an intriguing custom battle where there were multiple bases along the frontline, and the skies over the bases were controlled by a mix of close range AAA like Strelas and longer ranged AAA like the S-75. That’s something more akin to what the battles should be. Air RB should NOT be a 16v16 team deathmatch. Right now ground attack is useless towards winning battles and exists just as selfish and brainless way to score points for people who either aren’t skilled enough to compete in PvP or who are unfortunate enough to be playing a nation that lacks viable fighters at that BR.

It would be a good thing if theater level AAA could disrupt the team-deathmatch meta and give a purpose to multirole loadouts and dedicated ground attackers that can seriously threaten such AAA.

3 Likes