Limit the usage of napalm bombs against bases by fighters

Hu?

They have less flares than the Mig-23MLs and are slower.

Tornado is a ground attack aircraft, its pretty much meant to do one thing and one thing only. Though, i’ve gotten a fair few kills in the GR4 recently.

Mig-23ML, F-4S and other fighters that run Napalm could actually benefit quite a bit to the team if they ran an A2A fit, but quite often chose not too, because running Napalm and base bombing is more proftiable for them.

Just because UK didnt use napalm as prolifically as others doesn’t mean the whole weapon should be nerfed, just that CBU should be added as a counterpart

Both of which could get a base kill without Napalm right?

Whilst something like the F-5 or Mig-23 wouldnt be able to without Napalm, if they ran standard bombs instead.

More what I meant

Mig-23ML, F-4S and other fighters that run Napalm could actually benefit quite a bit to the team if they ran an A2A fit, but quite often chose not too, because running Napalm and base bombing is more proftiable for them.

I’m sorry this is wrong. Most zombers run missiles on the plane too. It’s about maximizing the chance of you getting at least something.

Something could be a base bombed, player killed, or even AI plane destroyed.

They really do benefit from napalm though, I can speak from experience on the F-105D

Napalm vs regular bombs difference in performance is rather extreme. They are something like 13x more effective iirc.

Perhaps they can still be stronger, but they dont need to be 13x more effective

and that’s why napalms shouldnt be nerfed. You have to think about stock grind.

I didnt realise premiums like the Mig-23ML had a stock grind

But i’ve never had an issue with stock grinding with conventional bombs

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Yeah, but that would require gaijin specifically nerfing specific vehicles which gaijin tend not to do. (E.g. removing or adding air spawn for certain vehicles).

Especially not prems where sales would go down

13x? Isn’t this the number that napalm was underperforming by before they fixed it? I think you might be confusing them

Maybe?

But the difference in performance is still rather huge.

But something like this would be best option imo.

The first 2 are acceptable but napalm is known for being able to destroy a large area. Also makes it worse for bombers that rely on napalm for speed

You didn’t even get what I told.

The weight difference between napalm and normal bombs impacts flight characteristics way bigger than you think.

According to old wiki,
MiG-23ML’s empty weight is 10705kg, and R-35 engine produces 15787 kgf with reheat in optimal speed.
while
Tornado GR.1’s basic mass is 14309kg, while two worthless RB199 Mk.101 produce 7845kgf each (15690kgf total)

HOW THE HELL YOUR METAPHOR CAN BE RIGHT
when MiG-23ML flies way better than its counterparts in bombing?

MiG-23ML easily beats Tonka on Thrust ratio, and the difference becomes even bigger when MiG-23ML exploits with napalm, while tonka needs to carry 5 Mk.83

'Low thrust. ’ Bah.

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I apologize if I got the wrong stats on the 23ML engines. I’m outside, on a phone, and I couldn’t get data Ingame.

Anyway, mig 23ml is a unique case. Most jets don’t even get 10000+ kg/_ thrust even with AB.

6x Mk83 (might bleed to death if you drop 5 though)
or
5x Mk13 (Britain only)

Makes sense ngl. why bother with 4 low probability kill when you can just pop a base and get 2 high probability kill.

@Morvan
Seems our Spey Phantom wants to say somthing to him. innit?

Eh, AFAIK, Every Tonka can goes with 5x Mk.83.
I have 5x Mk.83 loadout in my WTD61 and MFG

All can, but my experience with Mk83 is that it usually takes 6 too hard kill a base. But I have heard that 5 is enough, but wont totally finish off the base, instead it will “bleed” when that low and eventually die.

but 5x Mk13s is enough for a hard kill

Hehe yeah

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AAAhhh… Now I get what you meant. XD

Yet the Tornado can be multi-role with dropping dumbbombs on players, dropping bombs on AI, and also attacking bases. Napalm can only destroy bases, that’s it.