Limit the usage of napalm bombs against bases by fighters

I would simple prefer napalm to work differently. Less impact damage, more fire damage for same total result. Fire damage should work slower too.

Result: racing a fighter to toss two matches on a base will only give you full base credit if no one tosses stuff a little later. Because most of the base will still be there when the attackers arrive with TNT.

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Yeah, that would work too

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You deserve free premium.

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Fighters already get less for bombing bases.


8.0 base vs 10.0 base reward modifer.

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Wait a second, this isnt TIGER_TANK1 thread.

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For AirRB:
I wrote it many times, to win a battle above rank V there is no need to bomb anything rather it hinders the team to win.

The only reason bombing is a thing at these ranks is the paradox reward system. Bombing bases produces way more reward than it deserves for the effect to the battle.

So everything making bombing more attractive destroys the gameplay even more than it is nowadays anyway.

Populism on:
Learn to fly and fight and your welcome in ARB.

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That would horribly affect some planes Im afraid.

Some planes like F-104 also have small bomb load, would make them completely unplayable that some people paid their hard earned money for (F-104 TAF).

People not fighting is a common justification to complain about fighters bombing, but it will get much worse if you nerf Napalm. Do we really want the days of the F-5s carrying full load, not being able to dogfight at all back?

Ah yes me when my interceptor F-104 and MiG-21 are “unplayable” because they suck at bombing

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Realism matters more.
And these are multirole aircraft.

Dedicated bombing aircraft are already balanced in BR with multirole fighters in mind.

How else are strike aircraft like the su24 supposed to get RP? They cant fight in effective manner, using them as fighter is just putting yourself in disadvantage for no reason

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“Realism matters more” okay when are cluster bombs, cannister shells and all that other stuff gonna come? I mean they sure have some great gameplay applications but nobody is adding them? Same as nobody is giving bouncing bombs to landcasters, not every plane needs to have its full historic lodaut

Canister shot is already in game.
Cluster bombs will come when they’re ready.
Lancasters currently have their rolling bombs.

No its not lol, abram’s dosent have its cannister shell?? But it did irl?? Where is it? Where are thermobaric bombs? Where are white phosphorus bombs?

You didn’t type specific tanks.
The AI infantry that canister is useful against isn’t in-game yet, be patient.
Those bomb types will come if necessary, neither of those features are part of the game at this time.

Oh, and this is over 3 whataboutism fallacies you’ve done so far.

What im sayng is its not important at all for viehicles to have their full real lodaut, its even better in many cases

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Think about it.

Instead of making polls to weaken vehicles and make the gameplay even worse, bring ideas to improve the game.

One could be to make base bombing more effective for a win (more ticket bleed).
But even then the reward system doesn’t fit.

Earning RP is not a goal of the battle. I never bombed in ARB and own almost every vehicle.
Play the game, get better, earn more.

You should never be seeking to limit options the player has access to just because the gamemodes are crappy. Ask for reworked gamemodes instead.

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Why say this? You seem to imply you shouldn’t bomb when its just a gameplay decision

Some planes like F-104 also have small bomb load, would make them completely unplayable that some people paid their hard earned money for (F-104 TAF).

So you’re talking about a fighter that can’t properly do its role, isn’t that exactly what happens to attacker planes when fighters take over their job? Funny how it’s only a problem for you when it’s your fighter being affected, but not when attackers lose their unique role, which they’re specifically designed for.

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Eh… Barely.

Many strike aircraft or even earlier heavy bombers have BRs that are usually dictated by their pure bomb load and their potential number of base kills, but rarely on whether or not they can reliably survive getting to a base let alone there still being a base active.

The 11.7 Tornado IDS vs Mig-23ML with Napalm for example, its hard work even getting a single base kill reliably in the Tornado and you are regularly outmatched by the fighters and multirole fighters at the same BR. But a Mig-23ML will fairly consistantly get Napalm off onto a base and has the performance to defend itself reliably

Much is the same of lower BRs such as F-5 with Napalm vs Jaguar GR1A

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