I would simple prefer napalm to work differently. Less impact damage, more fire damage for same total result. Fire damage should work slower too.
Result: racing a fighter to toss two matches on a base will only give you full base credit if no one tosses stuff a little later. Because most of the base will still be there when the attackers arrive with TNT.
For AirRB:
I wrote it many times, to win a battle above rank V there is no need to bomb anything rather it hinders the team to win.
The only reason bombing is a thing at these ranks is the paradox reward system. Bombing bases produces way more reward than it deserves for the effect to the battle.
So everything making bombing more attractive destroys the gameplay even more than it is nowadays anyway.
Populism on:
Learn to fly and fight and your welcome in ARB.
Some planes like F-104 also have small bomb load, would make them completely unplayable that some people paid their hard earned money for (F-104 TAF).
People not fighting is a common justification to complain about fighters bombing, but it will get much worse if you nerf Napalm. Do we really want the days of the F-5s carrying full load, not being able to dogfight at all back?
How else are strike aircraft like the su24 supposed to get RP? They cant fight in effective manner, using them as fighter is just putting yourself in disadvantage for no reason
“Realism matters more” okay when are cluster bombs, cannister shells and all that other stuff gonna come? I mean they sure have some great gameplay applications but nobody is adding them? Same as nobody is giving bouncing bombs to landcasters, not every plane needs to have its full historic lodaut
You didn’t type specific tanks.
The AI infantry that canister is useful against isn’t in-game yet, be patient.
Those bomb types will come if necessary, neither of those features are part of the game at this time.
Oh, and this is over 3 whataboutism fallacies you’ve done so far.
Some planes like F-104 also have small bomb load, would make them completely unplayable that some people paid their hard earned money for (F-104 TAF).
So you’re talking about a fighter that can’t properly do its role, isn’t that exactly what happens to attacker planes when fighters take over their job? Funny how it’s only a problem for you when it’s your fighter being affected, but not when attackers lose their unique role, which they’re specifically designed for.
Many strike aircraft or even earlier heavy bombers have BRs that are usually dictated by their pure bomb load and their potential number of base kills, but rarely on whether or not they can reliably survive getting to a base let alone there still being a base active.
The 11.7 Tornado IDS vs Mig-23ML with Napalm for example, its hard work even getting a single base kill reliably in the Tornado and you are regularly outmatched by the fighters and multirole fighters at the same BR. But a Mig-23ML will fairly consistantly get Napalm off onto a base and has the performance to defend itself reliably
Much is the same of lower BRs such as F-5 with Napalm vs Jaguar GR1A