Limit the f16 to 9g and 25 AOA

In sim as soon as I touch 30 Alpha it loses control. How are you able to measure AOA above 30? How are you pushing 30 -35?

By… Pulling? Once again, full detachment that could cause asymmetric stalls and buffeting appears above ~45dg. If you can’t control the aircraft from 30-45dg, I’m coming to wonder how you even got the aircraft in the first place.

True very true.

So my next question is can you show a proof of concept video of the mig 29 sustaining 35 AOA?

I got the mig by

Falcon BMS hiding in the corner

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Video?

The F-16 doesn’t even really pull above 25 degrees AoA, even at like 11G turns its at like around 22. It can go up above 25 but only really to like 27 ish.

Also the F-16 can actually pull over 26 degrees IRL, that’s it’s soft limit (where stuff such as yaw control get locked) before minor instability occurs, the plane can actually push up to 31 before it locks the elevator controls, because past that point it becomes actually unstable.

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lol War Thunder had supercruise years before DCS.
War Thunder had good landing physics over 10 years before DCS obtained landing physics equal to 2015 War Thunder.
DCS is not the standard for realism in simulators, and War Thunder has been competing against it for a long time.

That’s off-topic though.
G-limits may come in due time.

Better yet, limit all FBW planes to their IRL limits.

That means the F-16/F-2, Eurocanards, Flankers, JF-17, etc… limited to 9-10G and 21-28 degrees AOA.

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F-2 would be limited to 12G.

I only found 9G. Mitsubishi F-2 | Weaponsystems.net

Do you have another source? Emergency overrides don’t really count.

It’s not an authority manual/override like the EF2K or F-16 have, it’s a proper G-limit override. The FBW and stuff still work just with overrode limits.

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Makes sense. it’s just G though right? Not AoA?

AoA is unclear as it isn’t specified. The F-2’s FBW mainly talks about AOA in terms of limiting excess energy bleed, so it is possible it could go over it without that concern. But also the F-2 is pretty unstable so im not sure if it could go much over it anyways.

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The override is a toggle switch, it can permanently be on 12G.
The Flankers have a toggle switch to turn off override entirely, it can permanently be off.
F-18A is one of the only aircraft with momentary switches [paddle].

40aoa sustained wtf?

Yeah I think planes with overrides should be able to use them at the expense of probably wasting all of their speed and maybe even ripping their wings. Momentarily pulling 9-13G isn’t really the concern. It’s pulling sustained G over 12. Because if we’re trying to model reality, then no plane is pulling that much with an alive pilot inside.

Maybe to stop it anything over 13G just rips the wings?

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Currently, WT uses maximum stress equal to the 50% higher then the aircraft’s rated maximum limit, generally at a nominal load (half fuel + A2A weapons) if not specified otherwise. IMO this is a bit high for most planes? But in cases where it’s been lower due to specific reasons, (F-8s, F-15s, etc), people have tended to complain about wing ripping quite often. For sim specifically though I could see it being lower.

The F-2 would still be able to turn at like 12Gs even with lower limits though. As fun fact, it’s already well below what it should be by gaijin’s normal way of calculating it. As it’s stated to be capable of 9Gs even at a “full load” (Max fuel W/ tanks + 4x ASMs + 4x SRMs). As such with the current implementation of wing ripping it’s actually massively underperforming, with it ripping at 9.6Gs @ 17,026kg. When by the existing standards it should rip at 12.0Gs at 19,790kg. Or around 45% higher then it currently is.

If anything, i think this goes to show just how ridiculous stuff can get with the approach of limit + 50%. however even a lower implementation like limit +0% would still have the F-2 just be beating everything, as even at that point it’s still actually stronger then in game currently, with it already being able to pull above 12 at lighter loads.

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Then whats the reason for having everything buffed by +50%.
It’s just unrealistic and a bit stupid and leads to nerfs that make planes noticeably worse than others in game.

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