Read the question closer.
These invincible LMUR helis make ground gameplay a lost cause. Ger top SPAA can’t touch them. I don’t really know how a game designer might find this ok. Its beyond silly.
The truth is there…
I certainly seems to be in your case.
😂😂 in there with a swift uppercut of a comment lad.
Did we come across one another in a match the other day btw ?
Yes on Sinai i believe ✌🏻
Yeah truly a devastating statement that shocketh me to the core. How may I ever recover from such a humiliation
The best of maps 🙏
We should squad up sometime man
I mean he’s not wrong, that’s the issue 😂 but as long as you’re happy then there’s no harm
Hes not wrong but it also doesnt change any of the points i made neither does it mean im wrong. It just means that any argument i made based on my objective opinion is questionable which is precisely why i avoid doing that.
However in this context player skill is a massive factor.
I don’t understand why people try ignore it, italy has consistently had one of the highest win rates at higher BRs and their tanks and equipment are widely considered some of the worst in game?
That leaves one mitigating factor split two ways, italian players are a cut above, as well as big 3 nation players tending to be worse gives them more worse players.
Talking about winrates at top tier has always been a falacy and a silly thing to do as a justification for vehicle perfromance bar the most egorious additions.
Like when KA50 dropped.
Or thar german heavy cruiser years ago? The premium.
Also it kinda does change points you’ve made on how players play the game when you yourself are below average.
Absolutly if we nerf or buff things by winrate and kd again we end up with insane powercreep like one the MiG-21S (R-13-300)
Thats also why the likes of merkava mk4, ariete are higher than m1a2
Which is why no one with a brain compares minor nation stats to major nations stats. This is nothing new.
Not really, winrates itself might not be the best metric but winrate changes are especially if you look at them side by side with vehicle performance statistics.
It really doesnt if you actually read and understand the arguments i made since none of them is based on my personal experience or anything. In fact its usually the likes of you and Ghost who bring up their personal experience and treat them as a fact when they are completely irrelevant for a game with millions of games each month.
But like i said to Motorola above, it doesnt matter you guys are not gonna change your mind no matter the argument.
genuinely what kind of metric would you apply to decide whether something needs a nerf or a buff? Objective dev opinion?
No need to nerf . Just make things more realistic like puma and leo2a7v real armour. Also with some new interesting vehicles.
As for skill reasons of win rate. I think it can’t change by one month. Someone just receive something that breaks balance and other doesn’t have counterparts…
Well according to the elders in this thread its actually because of an illustrious cabal of players that are statistically inconspicuous most of the time except when an update comes out and then they flock to one tree and swing the winrate and performance massively. Coincidentally these players are always playing the exact tree that got something objectively strong that update and for some reason thats supposed to be a more likely explanation than “Gaijin is just terrible at balancing when it comes to new additions.”
Stats + community poll + common sense
I feel like that would give the big 3 a disproportionate advantage
Now youre just being unrealistic
Why i think someone that sees the SU-30mk2 can say it needs to go up in BR for grb no matter if they see stats or a poll
True i haven´t though about that, but it would still give a rough sketch if the community wants something.
They can also make the polls on the forum or based on it so when you vote they could make a graph or take the data of what nations players voted for. So if they see only German mains vote for a buff for a vehicle they know its maybe not wanted