Lets talk about the state of Germany

2.39.0.8

  • Pumas foldered

Atleast something…

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Submit a report so we can fact-check it - Smin

Report doesn’t get forwarded

Puma will receive a new MUSS “model” (i.e automatic detection and reaction) - Smin

Puma VJTF doesn’t get it, S0s doesn’t get fixed


So, is anybody surprised that Gaijin did the absolute minimum and doesn’t deserve our respect?

I have also arrived at a point where nothing Smin says I’ll take at face value, I can no longer trust him, especially since he’s claimed MUSS will be fixed this patch.

edit:

2A7Vs UFP issue wasn’t due to code, as Smin claimed, it was due to the damage model being in too much of a proximity to the steel plate:

image

I said it had to be that 9 months ago, and it took Gaijin another 9 months to figure this out.

I had also said that the entire model should be revamped, but in true Gaijin fashion of doing the bare minimum and cutting corners whenever they can, they only did the upper plate.

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In fact, the current PUMA cannot intercept any ammunition, not even .50.
The turret cannot intercept any ammunition and will be completely disabled if hit.
And lost 200 rounds of ammunition.
The structural refinement is a complete destruction, almost completely unusable.
Worst turret, worst firepower, worst survivability.

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I can only provide the information I have from the developers and showed a screenshot of it functioning. I don’t control what other bugs and issues may arise. I was trying to provide you guys with the most up to date information I had. Sadly I see that was not a logical or an appreciated approach to take based on this reaction(s).

The Puma MUSS matter has been raised.

If you no longer wish to trust my responses, that’s entirely fine. But I then have no reason to respond further on this topic or to you in future as I can’t provide any further help in that case if my responses will just be twisted and used in this way.

There was a code issue underlying preventing a further fix. A correction to the model was made, but that was not the hold up. The code was.

Once again I can only provide the facts as they are from the developers.

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good morning Smin do you happen to know if the devs knows about the issues with the PUMA VJTF missing the same automatic aps as the current normal PUMA rn and if they know about the missfunctioning of the MUSS in the current PUMA?

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Hello.

Indeed they do and its currently under investigation.

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Every update the same drama, why?

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thank you very much have a nice day

issues with vehicles comming out incomplete as Smin stated before the new MUSS should be able to react to missiles and indeed they do react to missiles but only when they are 250 meters away from your vehicle wich means it has not enough reaction time to do anything about them, they should be able to react from kilometers away because it dosent use a radar but IR sensors, and also there is an issue with current PUMA S1/VJTF not having this system working at the moment since they copy pasted the OG PUMA system without putting the new one cuz they forgot

I understand, thx for clearing that point.
But not only this model is finished.

This patch is no MMP than and so the others was.
And this is sad and disapointing

sadly yeah the patch was really tiny and not much was brought tbh

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In GRB the Alpha Jet is far, far better than the 1000lb only Tornados. You are very small and maneuverable. With CCIP’ed 250kg bomb drops you can pinpoint kill tanks and with CCIP’ed rocket pods you can snipe SPAAs and lights. A mixed loadout is boss. You can fly in so low, it works quite well.

The Nados however are unsteerable. I find it rather hard to bring these 1000lb bombs into target. By the time you spot the pixel tanks without target pods, you’re already too close to maneuver this brick to line up the bomb drop. Also Tornado is huge and emits a huge IR profile: Stinger units can lock you from 6 km away and thats already it. Alpha jet is like the A4 Skyhawks…small and nimble. Low heat profile…IR missile won’t lock that well and if you see one incoming you drop some CMs and its ok. If you’re in a Tornado its outright impossible to flare a Stinger or Strela.

Lets not talk about ARB, the Tornados are outright unplayable in air modes. Too slow to reach the bases before others do and useless in any air engagement. Impossible fly against F-14 / F-16 etc. Tornado even became worse as the introduced this bomb drop limit of 1000 km/h. So you can’t even play the speed card anymore. Im getting even killed by tank main guns when I try to move this huge bus with just 800-900 km/h over any ground RB battlefield.

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I agree. At this point its just a larp plane for carpet bombing to get 180 SL “Hits.”
They’ve kind of made it better by adding the insane amount of chaff, but those don’t effect Stingers like you’ve mentioned.
Still a dope plane, (the reverse thrust actually made me buy it its so dope), but its hardly playable now.
They haven’t been able to make the MAIN weapons, the Komoran missiles work :/
AND even if they did, they would be unusable since there’s no ships in Air RB or Ground RB

No it is a problem with the model.
Now the hitbox is just floating above the actual plate which it doesn’t on the Strv.

They also didn’t fix the bug on the PSO.

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Puma VJTF has now also the new MUSS, its also live allready bzt is still set to the 250m akaa to late

Zusammenfassung

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I love how it’s literally a single line of code change but we’re probably never gonna get it without perfect documentation on the exact range…

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well,we have the numbers but cant use it because then we would have big issues with the MOD

Yesterday i check seem upper UFP of 2A7V seem to be stronger in armor analysis
Weird that don’t apply on 2A7 HU

Wait they didn’t fix it on the HU???

No. There is a report open about it: Leopard 2A7Vs mantlet DM issue: less protection than 2A7HUs. // Gaijin.net // Issues

1 Like