I can only provide the information I have from the developers and showed a screenshot of it functioning. I don’t control what other bugs and issues may arise. I was trying to provide you guys with the most up to date information I had. Sadly I see that was not a logical or an appreciated approach to take based on this reaction(s).
The Puma MUSS matter has been raised.
If you no longer wish to trust my responses, that’s entirely fine. But I then have no reason to respond further on this topic or to you in future as I can’t provide any further help in that case if my responses will just be twisted and used in this way.
There was a code issue underlying preventing a further fix. A correction to the model was made, but that was not the hold up. The code was.
Once again I can only provide the facts as they are from the developers.
good morning Smin do you happen to know if the devs knows about the issues with the PUMA VJTF missing the same automatic aps as the current normal PUMA rn and if they know about the missfunctioning of the MUSS in the current PUMA?
issues with vehicles comming out incomplete as Smin stated before the new MUSS should be able to react to missiles and indeed they do react to missiles but only when they are 250 meters away from your vehicle wich means it has not enough reaction time to do anything about them, they should be able to react from kilometers away because it dosent use a radar but IR sensors, and also there is an issue with current PUMA S1/VJTF not having this system working at the moment since they copy pasted the OG PUMA system without putting the new one cuz they forgot
In GRB the Alpha Jet is far, far better than the 1000lb only Tornados. You are very small and maneuverable. With CCIP’ed 250kg bomb drops you can pinpoint kill tanks and with CCIP’ed rocket pods you can snipe SPAAs and lights. A mixed loadout is boss. You can fly in so low, it works quite well.
The Nados however are unsteerable. I find it rather hard to bring these 1000lb bombs into target. By the time you spot the pixel tanks without target pods, you’re already too close to maneuver this brick to line up the bomb drop. Also Tornado is huge and emits a huge IR profile: Stinger units can lock you from 6 km away and thats already it. Alpha jet is like the A4 Skyhawks…small and nimble. Low heat profile…IR missile won’t lock that well and if you see one incoming you drop some CMs and its ok. If you’re in a Tornado its outright impossible to flare a Stinger or Strela.
Lets not talk about ARB, the Tornados are outright unplayable in air modes. Too slow to reach the bases before others do and useless in any air engagement. Impossible fly against F-14 / F-16 etc. Tornado even became worse as the introduced this bomb drop limit of 1000 km/h. So you can’t even play the speed card anymore. Im getting even killed by tank main guns when I try to move this huge bus with just 800-900 km/h over any ground RB battlefield.
I agree. At this point its just a larp plane for carpet bombing to get 180 SL “Hits.”
They’ve kind of made it better by adding the insane amount of chaff, but those don’t effect Stingers like you’ve mentioned.
Still a dope plane, (the reverse thrust actually made me buy it its so dope), but its hardly playable now.
They haven’t been able to make the MAIN weapons, the Komoran missiles work :/
AND even if they did, they would be unusable since there’s no ships in Air RB or Ground RB