Lets talk about the state of Germany

Or an F-117 dropping laser guided bombs on WW2 BBs

A nightmare.

What battleships should be scared of has a number “288”

Huh ok kinda figured itd follow the same rules as ground. Ive got up to the graf spee but i dont think ive ever taken a single plane into naval. Kinda felt pointless with how good AA is.

Over the whole last year air lost its importance in naval. Bombs are strangely nerfed and can’t really harm ships anymore. AA is that op that you can’t really use planes vs. ships. Its possibly still possible to use air at lower BRs, but late destroyers, cruisers and BBs (except WW1 ones) shot everything out of the sky.

I can’t remember when I last spawned a plane.

They actually already did. Gaijin nerfed the AAA (AI).
I dont remember where, but I read the details about this somewhere. Basically, the AI will now be easy to beat. Just dont go to head on toward the gunners on a static course. Going along the flanks and changing course every few meters will make this very easy.

Edit: I found the notes on what he was talking about

Ironically getting super close with bombs might be the best playstyle against some of these new spaa if you have a somewhat manouvrable airframe (wouldn’t advice it in a Tornado).

Either that or GNSS bombs from far out into the enemy spawn.

Why does CLOVIS have a LRF?

1 Like

It likely uses a similar sight to the marder. Which also has a lrf. Real question is why doesnt it have apfsds. It has the cn105 g1 so it should be firing the ofl g1 round the sk105 has.

Because it has one IRL, I made the report for it

https://community.gaijin.net/issues/p/warthunder/i/MUrjQYAju6Tv

2 Likes

Damn, I’m going to buy it.

I didn’t want it because it was just a premium DF105. Good to know, thanks for the report dude.

1 Like

With apfsds it will be at least 9.0

personally I would prefer it with apfsds.

Theres no reason why we should have basically 3 turm iiis at almost the same br. I think the turm 3 uses a similar modification of the l7a3 as the super low recoil testbed so i doubt it was designed to fire apfsds.

make the suggestion, I will support it!

I remembered why I never touch air RB on the Tornado, literal waste of time. At least it’s decent on sim as a grinder but, like how can Gaijin look at this awful aircraft and have it be forced to compete with Mig-23s (which steal bases with napalm) and AIM-7F aircraft like F4-J or the 11.7 Tornado having to fight F-18C early.

Like wtf, even a prop fighter can defeat this brick. It has no place in air RB, can’t even compete on ground RB, totally irrelevant.

Like it has no sensors, can’t see ADATS or S1 track radar, and it sees 12.0 uptiers 90% of the time, the 11.3 Tornado should drop to 10.3 in ground RB, where it would face stuff like the OSA, 2S6 and Roland 3, which would be fair for it, and LJDAMs are trash compared to anything else at that BR like the A-10A with AGM-65G or B, or Kh-25ML.

I just noticed some changes to leo 2’s on the dev server.

They increased the size of the fcs by quite a lot:

Spoiler

Screenshot 2025-06-08 234157
(on dev)

Spoiler

Screenshot 2025-06-08 234349
(on live)

this means that the fcs can be easily taken out from the front

Spoiler


(on dev)

Spoiler

Screenshot 2025-06-08 234333
(on live)

Does anybody know if this is supposed to be like this or is gaijin silently nerfing the leo 2 again?

This post was flagged by the community and is temporarily hidden.

1 Like

Good to know, didnt see the change anywhere in the changelogs thats why i asked. Also didnt gaijin say that they were going to rework the leo 2 armor like a year and a half ago?

This post was flagged by the community and is temporarily hidden.

3 Likes

How in the hell turret protection lost almost 60 percent protection on dev server?

1 Like