Let's talk about the snails game mode approach

Not really sure how to explain it well.

Currently gaijins only game modes have been our normal ab/rb with april fools, soccer, and “special” events sprinkled in for certain.There’s also been World war, The PVE modes, SB, and the occasional floats.
These have mainly been left to die due to either low player count’s and general neglect for them.

We have “Somewhat” recent additions like night battles and smaller player battles. But these are randomized and generally you never get them unless your lucky.

How would you guys feel about making these neglected and randomized battles more prominent in WT?

Like updating the battle selection menu to have Night battles and lower player counts as their own game modes allowing you to choose them if you like them. Having a historical mode that has a list of era’s which allows you to know exactly what your getting into (Like one side dominating because of the situation, {early shermans vs tiger 2’s}. Making the pve modes varied in gameplay and actually fun instead of getting shot center mass by a unstabilized tank going 30mph.

(All of these within that battle select menu)

I know the snail doesn’t flesh out any game mode because it doesn’t suit them, but “what if they did”.

We had that once as an event format, with changing maps and selected allowed vehicles. Was it called chronicles? Yes.
Often, there was a lobby problem, because few players were willing to take the weaker side.

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Would like to see THIS^^…well implemented it might have enough fans to work…outclassed vehicles would need better rewards to keep players and some numbers advantage to keep balance.

Ok with variety…not sure what the other comment is or how it connects with the above…i am assuming you mixed some odd event that happened to you with the modes discussion…

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