Lets Talk About The Object 279 Issue. Currently 5.8+ KDR on Average

It could absorb spalling when the round enters, why not. But it’s illogical that there’s no spalling when the round exits, not even talking about the burning fuel now leaking everywhere.

If you only play downtiers in the sea vixen, getting 4 kills is pretty par for the course.

spalling and russian MBT in the same sentence. Funny.

Sorry, this bit left me a little confused. Did you mean that 5:1 KPD is eminently achievable, while 4.48 KPB is very high? Or am I missing something?

Generally speaking I’ve found your comments in this thread to be a lot of food for thought. I’m generally wary of global stats and don’t obsess with them, but personal progress is a different matter. I mostly play the game to get better at it, focusing on a handful of vehicles and BRs at a time usually. But I find it difficult to track my personal progress with the stats the game has on offer, or to figure out what benchmarks and targets might be realistic, and I wish we had a better UI for it tbh.

I dont know man. I just hit lower center mass on russian mbts and watch them to the funny turret pop.

Want my replay of last week ?

Nah.
If you leave every battle in an uptier, your KPB is pretty pathetic, I’ll look it up once I’m back home, I expect to see 1,5 at best and I expect your K/D to not be stellar either.

Some more reasonable Thinderskill data, Do-335A0, more ground frags per battle than per death XDDDD
And twice as many kills per battle as top 10 Air RB players are able to get.

If you are talking about the sea vixen, I will post my stats. I am 100% sure I got some vehicles with awful stats.

The Object 279 is miserable, atleast I get shoved all the way up to 9.7 with it repeatedly. And it just does not perform very well there! Object 279 does not belong in the 9.3/9.7 BR bracket. Enemies have superior Mobility, firepower and Features (thermals, LRF) as well as Armor. Good luck trying to kill a Merkava from the Front. Additionally, many Speedy bois just completely outclass you.

Well, OK, 2 KPB sounds pretty good, I guess the fact that for some time these missiles were super deadly and the plane did not require any real skill.aiming surely helped. But that would mean you quit 50% of your battles to get those “4 kills”, and rhem where did your WR come.from? Also 4:1 K/D is pretty damn average.

The problem is - if it’s common for you to farm SL and just shoot bots fairly often, then thsse stats are not really trustworthy. And to see how many AI you kill on average I’d have to loook at your stay card.

Either way, for a man who requires explaining thw same thing over and over again, you’re doibg pretty good.

Still average Thunderskill Do-335A0 guy kills 3 times as many players as you do, and 33% more than top 3 KPB stat padders. If you’re believing this, I have bad news. Oh a d he also wins 98% battles. Yeah, reasonable and realistic.

Thunderskill is just made-up numbers.

There is a way to see how many AI you kill? I would show you but I didnt know there was a way to see that stat outside of the leader board in an actual match. For the sea vixen, I dont think I have shot down enough AI to cause any significant change. As for the WR and what not, I only did the leaving thing for a certain period of time when I was fed up with getting constant matches against 9.7s that could fully counter the sea vixen. I dont do it anymore because I have played it enough to be able to more effectively fly it. Although av8s and a4es are still very difficult to deal with.

Exactly, that’s my point. OP in top tier, useless in downtier. Just like the Maus.

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I would prefer this conversation to be over as you seem to have taken to insulting me. We will not agree on the position.

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There’s nothing to agree upon. Stats from Thunderskill make absolutely 0 sense and are far better than any player’s performance, while also not reflecting any real gameplay relations (like the KPB, WR and K/D relation). Thunderskill numbers are basically as good as random and their analysis brings absolutely 0 benefit, it’s a waste of time.
If Thunderskill numbers are better than what top 3 players can do, with great WR, but with horrible K/D this means it’s not worth talking about. And anyone who doesn’t see the problem at this point is not worth discussing anything with anyway, since he has no idea about how this game works. Your plane of choice to talk about KPB is one notorious for requiring super low skill level to get these kills. Which nicely fits to the overal picture of a guy who sees nothing wrong with 4,5KPB visible along 4,7 K/D. Because our godlike player can’t seem to survive more than 1 in 10 battles, lol.

In my experience, it is an all or nothing vehicle. I either do very well in it or a get instakilled early in the match.

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the funny thing is that the Maus was removed because of that balancing issue but this one seems to stay in place … bias or potentially angry customers who paud for it ?

I’ve been saying for a while now that Gaijin is extremely intolerant towards us Germans/Germany. What I do not get is that Gaijin are harming the russian Propaganda by keeping the Object 279 in a spot where it suffers regularily.

A certain president could sketch something on a napkin and it would be the big reveal in WT shortly after, but for a German Tank (or three) the Standards are always too high…

Lol, think about poor us playing France. Not even half the number of vehicles and a fourth of the fun.

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Fair enough, although your Tech Tree did not get mutilated (yet). That original sin was committed against the German Ground tree.

No most certainly not.
We know as much from datamines.
Russian tanks post 8.0 have massively reduced rate of ammunition explosion and the T72, T80 and T90 all have removal of spall inside the turret ring hard coded into them. This is all confirmed by datamones and extensive testing ingame.
The ruasian tanks in the Chinese TT also profit from this, but the lizense build, upgraded, versions do not.

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